machines VS apecs

Compare machines vs apecs and see what are their differences.

machines

Networks of composable stream transducers (by ekmett)

apecs

a fast, extensible, type driven Haskell ECS framework for games (by jonascarpay)
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machines apecs
- 4
338 381
- -
3.6 7.3
7 months ago about 1 month ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

machines

Posts with mentions or reviews of machines. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning machines yet.
Tracking mentions began in Dec 2020.

apecs

Posts with mentions or reviews of apecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-18.

What are some alternatives?

When comparing machines and apecs you can also consider the following projects:

pipes - Compositional pipelines

frpnow

recursion-schemes - Generalized bananas, lenses and barbed wire

ImperativeHaskell - Proof that Haskell can look and act like an imperative language.

daemons - Daemons in Haskell made fun and easy

record - Anonymous records

capability - Extensional capabilities and deriving combinators

hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)

fused-effects - A fast, flexible, fused effect system for Haskell

extensible-effects - Extensible Effects: An Alternative to Monad Transformers

static-closure

selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically