machines
apecs
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machines | apecs | |
---|---|---|
0 | 3 | |
323 | 338 | |
- | - | |
3.9 | 3.6 | |
3 months ago | 9 days ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
machines
We haven't tracked posts mentioning machines yet.
Tracking mentions began in Dec 2020.
apecs
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
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Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
frpnow
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
funflow - Functional workflows
pipes - Compositional pipelines
record - Anonymous records
daemons - Daemons in Haskell made fun and easy
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically
extensible-effects - Extensible Effects: An Alternative to Monad Transformers
fused-effects - A fast, flexible, fused effect system for Haskell
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
recursion-schemes - Generalized bananas, lenses and barbed wire