machines VS capability

Compare machines vs capability and see what are their differences.

machines

Networks of composable stream transducers (by ekmett)

capability

Extensional capabilities and deriving combinators (by tweag)
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machines capability
0 1
323 204
- 0.5%
3.9 0.0
3 months ago 5 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

machines

Posts with mentions or reviews of machines. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning machines yet.
Tracking mentions began in Dec 2020.

capability

Posts with mentions or reviews of capability. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-02.

What are some alternatives?

When comparing machines and capability you can also consider the following projects:

mtl - The Monad Transformer Library

pipes - Compositional pipelines

daemons - Daemons in Haskell made fun and easy

fused-effects - A fast, flexible, fused effect system for Haskell

extensible-effects - Extensible Effects: An Alternative to Monad Transformers

apecs - a fast, extensible, type driven Haskell ECS framework for games

freer-simple - A friendly effect system for Haskell

recursion-schemes - Generalized bananas, lenses and barbed wire

assert-failure - syntactic sugar that improves the usability of 'assert' and 'error' in Haskell

static-closure

ether - Monad Transformers and Classes

transient - A full stack, reactive architecture for general purpose programming. Algebraic and monadically composable primitives for concurrency, parallelism, event handling, transactions, multithreading, Web, and distributed computing with complete de-inversion of control (No callbacks, no blocking, pure state)