lowtechguys
BabylonJS
lowtechguys | BabylonJS | |
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2 | 63 | |
5 | 22,559 | |
- | 1.5% | |
6.9 | 10.0 | |
2 months ago | 2 days ago | |
JavaScript | TypeScript | |
- | Apache License 2.0 |
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lowtechguys
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How to build a website without frameworks and tons of libraries
I use something very similar on https://lunar.fyi and https://lowtechguys.com but I wouldn’t call this “simple” anymore.
They use Jinja templating, I prefer Slim (https://github.com/slim-template/slim#syntax-example) which has a more Pythonic syntax (there is plim [0] in Python for that)
I use Tailwind as well for terse styling and fast experimentation (allows me to write a darkMode-aware and responsive 100 line CSS in a single line with about 10 classes)
For interaction I can write CoffeeScript directly in the page [1] and have it compiled by plim.
I run a Caddy static server [2] and use Syncthing [3] to have every file save deployed instantly to my Hetzner server.
I use entr [4] and livereloadx [5] to rebuild the pages and do hot reload on file save. All the commands are managed in a simple Makefile [6]
———
You can already see how the footnotes take up a large chunk of this comment, this is not my idea of simple. Sure, the end result is readable static HTML and I never have to fight obscure React errors, but it’s a high effort setup for starters.
Simple for me would be: write markdown files for pages, a simple CSS for general styling (should be optional), click to deploy on my domain. Images should automatically be resized to multiple sizes and optimized, videos re-encoded for smaller filesize etc.
I have mostly implemented that for myself (https://notes.alinpanaitiu.com/How%20I%20write%20this%20blog...) but it feels fragile. I’d rather pay for a professional solution.
[0] https://plim.readthedocs.io/en/latest/
[1] https://github.com/FuzzyIdeas/lowtechguys/blob/main/src/rcmd...
[2] https://caddyserver.com/docs/command-line#caddy-file-server
[3] https://syncthing.net
[4] https://github.com/eradman/entr
[5] https://nitoyon.github.io/livereloadx/
[6] https://github.com/FuzzyIdeas/lowtechguys/blob/main/Makefile
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Anime.js – A lightweight JavaScript animation library
One less known use case for this is creating animated UI demos, which as a dev I find harder to do using video editing software.
I used it to create the simple demo on the rcmd frontpage: https://lowtechguys.com/rcmd
This is the code, where I'm just animating elements of an SVG I previously created with Sketch: https://github.com/FuzzyIdeas/lowtechguys/blob/main/src/rcmd...
I'm also doing the same thing for the Lunar frontpage: https://lunar.fyi/
But because Lunar's demo is a lot more resource intensive, I pre-rendered it into a video, and heavily optimized it for each screen size, in H.265, WEBM and H.264.
BabylonJS
- Show HN: My wife and I made a maze game
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Release Radar • March 2024 Edition
It's been around for a while, and we've featured it in the April 2019 and March 2022 Release Radars. It's also been in GitHub Game Bytes and on our latest episode of The Download. Yes, I'm talking about Babylon, the powerful web rendering engine for all kinds of graphics. The newest update includes support for basic Global Illumination, a highly requested feature. Read more about other cool new additions including Gaussian Splatting, Ragdoll physics, Procedural Geometry and all the breaking changes in the Babylon release notes.
- Not only Unity...
- Anime.js – A lightweight JavaScript animation library
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How do I integrate Motion and Animation into my Projects?
Wow that site is super cool! So I see most of the 3D stuff is using canvas, maybe three.js or babylon.js or possibly pixi.js.
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Which tools should I use to create my game ?
Sure; I've used [Phaser](https://phaser.io/) before for a game jam like project and I've heard of [PixiJS](https://pixijs.com/) and [Babylon.js](https://www.babylonjs.com/) as options too. I can't really give a good recommendation either way; Phaser was fun to just write TypeScript and see my game, but it felt like a toy compared to Unreal. I'm sure you could really push it to its limits though. You mentioned you know about LibGDX; I don't have experience with it, but it does seem like a viable option.
- Babylon.js: Powerful, Beautiful, Simple, Open - Web-Based 3D At Its Best
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JavaScript framework for making games. no game engine
I’ve only messed around with it a bit, but https://www.babylonjs.com seems impressive
- Faster LZ is not the answer to 150-250 GB video game downloads
- Babylon.js 6.0
What are some alternatives?
org-mode-site-template - A workflow for a complete site using the HTML publish option of Emacs Org-Mode
three.js - JavaScript 3D Library.
10kbclub - A curated collection of websites whose home pages do not exceed 10 KB compressed size
react-three-fiber - 🇨🇭 A React renderer for Three.js
surreal - 🗿 Mini jQuery alternative. Dependency-free animations. Locality of Behavior. Use one element or arrays transparently. Pairs with htmx. Vanilla querySelector() but better!
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
fat - Web's fastest and most lightweight animation tool.
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
editable-website - A SvelteKit template for building CMS-free editable websites
model-viewer - Easily display interactive 3D models on the web and in AR!
Slim - Slim is a template language whose goal is to reduce the syntax to the essential parts without becoming cryptic.
A-Frame - :a: Web framework for building virtual reality experiences.