lopalettes
godot-tactical-rpg
lopalettes | godot-tactical-rpg | |
---|---|---|
2 | 3 | |
5 | 533 | |
- | - | |
0.0 | 3.2 | |
almost 3 years ago | 4 months ago | |
GDScript | GDScript | |
- | MIT License |
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lopalettes
godot-tactical-rpg
- Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
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What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
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Connected functions not running
The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.
What are some alternatives?
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godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
Godot_Public_Examples
Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
GodotTouchInputManager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.
goduz - A GDScript library for building user interfaces with Godot Engine 4
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breakable - A breakout-like game made with Godot Engine
pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.
godot-port - Unknown Horizons Godot Engine Port
Godot4-3D-inventory-and-interaction-system - A template project for Godot 4 that comes with a number of built in controllers / Systems for creating 3D games
GodotShaderCollection - A collection of 3D Shaders for Godot 4