godot-tactical-rpg VS GodotShaderCollection

Compare godot-tactical-rpg vs GodotShaderCollection and see what are their differences.

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godot-tactical-rpg GodotShaderCollection
3 1
501 44
- -
3.2 10.0
3 months ago over 1 year ago
GDScript GLSL
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-tactical-rpg

Posts with mentions or reviews of godot-tactical-rpg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-21.
  • Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
    2 projects | /r/godot | 21 May 2023
  • What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
    1 project | /r/godot | 6 Apr 2023
    I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
  • Connected functions not running
    1 project | /r/godot | 10 Jul 2022
    The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.

GodotShaderCollection

Posts with mentions or reviews of GodotShaderCollection. We have used some of these posts to build our list of alternatives and similar projects.
  • Help with shaders!
    1 project | /r/godot | 27 Jun 2023
    Github for shader - https://github.com/alfredbaudisch/GodotShaderCollection

What are some alternatives?

When comparing godot-tactical-rpg and GodotShaderCollection you can also consider the following projects:

godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.

Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

godot-colorblindness - A colorblindness simulator to help you design for everyone.

goduz - A GDScript library for building user interfaces with Godot Engine 4

Voxenko - A free & open-source Voxel editor, made with the Godot Engine!

3d-train-fps - Godot v4 train game

GodotRuntimeTextureSplatMapPainting - Texture and Splat Map painting in-game for Godot Engine (also World Vector3 to UV mapping)

breakable - A breakout-like game made with Godot Engine

Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!

pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.

Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.