godot-tactical-rpg VS pandora

Compare godot-tactical-rpg vs pandora and see what are their differences.

pandora

Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs. (by bitbrain)
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godot-tactical-rpg pandora
3 1
501 432
- -
3.2 8.3
3 months ago 18 days ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-tactical-rpg

Posts with mentions or reviews of godot-tactical-rpg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-21.
  • Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
    2 projects | /r/godot | 21 May 2023
  • What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
    1 project | /r/godot | 6 Apr 2023
    I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
  • Connected functions not running
    1 project | /r/godot | 10 Jul 2022
    The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.

pandora

Posts with mentions or reviews of pandora. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing godot-tactical-rpg and pandora you can also consider the following projects:

godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.

godot_dialogue_manager - A powerful nonlinear dialogue system for Godot

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

bottled-up-tilemap - The most advanced tilemap plugin for Godot. Features include everything you can think of and everything from every other plugins.

goduz - A GDScript library for building user interfaces with Godot Engine 4

Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...

3d-train-fps - Godot v4 train game

Godot-GDShell - Light-weight, powerful, customizable and modular in-game console for Godot 4.

breakable - A breakout-like game made with Godot Engine

gdscript-transpiler-bin - Mirror repository

godot-port - Unknown Horizons Godot Engine Port

godot-4-importality - Universal raster graphics and animations importers pack