What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld

This page summarizes the projects mentioned and recommended in the original post on /r/godot

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • godot-tactical-rpg

    A tactical role-playing game demo for the Godot Engine

  • I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • Struggling a bit with my 3D Tactics RPG Idea in Godot 4...

    2 projects | /r/godot | 21 May 2023
  • Tetris Development 1 - Setting Up

    1 project | dev.to | 24 Apr 2024
  • Name it Better (ideas for making more informative names)

    2 projects | dev.to | 2 Mar 2024
  • Unity Software cutting 25% of staff in 'company reset' continuation

    1 project | news.ycombinator.com | 8 Jan 2024
  • Need emergency help with GodotSteam! pls upvote for visibility

    2 projects | /r/godot | 11 Dec 2023