godot-tactical-rpg VS Godot4-3D-inventory-and-interaction-system

Compare godot-tactical-rpg vs Godot4-3D-inventory-and-interaction-system and see what are their differences.

Godot4-3D-inventory-and-interaction-system

A template project for Godot 4 that comes with a number of built in controllers / Systems for creating 3D games (by MacdonaldRobinson)
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godot-tactical-rpg Godot4-3D-inventory-and-interaction-system
3 1
501 6
- -
3.2 4.9
3 months ago about 1 year ago
GDScript JavaScript
MIT License -
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godot-tactical-rpg

Posts with mentions or reviews of godot-tactical-rpg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-21.
  • Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
    2 projects | /r/godot | 21 May 2023
  • What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
    1 project | /r/godot | 6 Apr 2023
    I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
  • Connected functions not running
    1 project | /r/godot | 10 Jul 2022
    The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.

Godot4-3D-inventory-and-interaction-system

Posts with mentions or reviews of Godot4-3D-inventory-and-interaction-system. We have used some of these posts to build our list of alternatives and similar projects.
  • Godot 4 -3D Inventory and Interaction system
    1 project | /r/godot | 2 Apr 2023
    I have been playing around with Godot 4 and have created this project with some re-usable Controllers / Systems, This is a work in progress but wanted to share it: https://github.com/MacdonaldRobinson/Godot4-3D-inventory-and-interaction-system

What are some alternatives?

When comparing godot-tactical-rpg and Godot4-3D-inventory-and-interaction-system you can also consider the following projects:

godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.

reldens - Reldens - You can make it - Open Source MMORPG Platform

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

sankari - A open source 2D platformer being made in Godot 4 beta C#

goduz - A GDScript library for building user interfaces with Godot Engine 4

3d-train-fps - Godot v4 train game

gasteroids - A simple javascript game inspired by Galaga and Asteroids. Made using p5.js

breakable - A breakout-like game made with Godot Engine

GameDev - 👾 The code for my game dev + computer graphics experiments on YouTube. [Moved to: https://github.com/SuboptimalEng/Gamedex]

pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.