lopalettes
lopalettes | Godot_Public_Examples | |
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2 | 3 | |
5 | 213 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 8 months ago | |
GDScript | GDScript | |
- | MIT License |
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lopalettes
Godot_Public_Examples
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Experiencing odd behavior when using PackedScene to store a game state
Im using this ScenePacker Autoload (https://github.com/nezvers/Godot_Public_Examples/blob/master/ScenePacking/ScenePacker.gd) which handles setting the owner of the child nodes to be packed into a scene, but I cannot for the life of me get it to stop duplicating things unless I remove the Recursive call (which breaks other things since godot doesn't seem to 'pack' all the properties of a packed scene).
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Multiple scripts on a node?
Multi-script
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Linux build of my game sometimes ignores key input
Then try to move your input logic to _unhandled_input. HERE is my example.
What are some alternatives?
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
GodotTouchInputManager - Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.
box2d-lite-gdscript - Box2D Lite C++ physics engine ported to pure GDScript
jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
godot-3d-mannequin - An Open Source 3d character and character controller for the Godot game engine
godot_open_star_fighter - A simple star fighter pilot game intended to be a starting point for the creation of other games.