Experiencing odd behavior when using PackedScene to store a game state

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  • Godot_Public_Examples

  • Im using this ScenePacker Autoload (https://github.com/nezvers/Godot_Public_Examples/blob/master/ScenePacking/ScenePacker.gd) which handles setting the owner of the child nodes to be packed into a scene, but I cannot for the life of me get it to stop duplicating things unless I remove the Recursive call (which breaks other things since godot doesn't seem to 'pack' all the properties of a packed scene).

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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