locenv
ggez
locenv | ggez | |
---|---|---|
5 | 50 | |
9 | 4,119 | |
- | 0.7% | |
0.0 | 4.3 | |
over 1 year ago | 5 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
locenv
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Hey Rustaceans! Got a question? Ask here (12/2023)!
Here is a PoC made by me: https://github.com/locenv/locenv/tree/main/crates/kami
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Anyone interested in collaborating on making open source projects?
Or if you prefer to go straight to the code here is the repository :) https://github.com/locenv/locenv
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locenv - A CLI to spin up services for development
Link to repository: https://github.com/locenv/locenv
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easy to use Plugin API in rust?
It is depend on what you are trying to do. If the plugin don't need a direct access to the OS by themself WebAssembly might be a good choice. Currently I'm working on https://github.com/locenv/locenv but my project required a scripting, not the compiled code; and it also required the plugin to be able to direct access to the OS so I choose Lua as a scripting language and the plugin can be written in any languages that can output a shared library.
- What's everyone working on this week (26/2022)?
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
spacedrive - Spacedrive is an open source cross-platform file explorer, powered by a virtual distributed filesystem written in Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
Envy - Envy. Multi P2P Filesharing+Bittorrent, Shareaza Legacy.
macroquad - Cross-platform game engine in Rust.
asammdf - a rust crate to parse and write ASAM MDF file.
piston - A modular game engine written in Rust
kahuna - A Rust crate implementing the Wave Function Collapse algorithm for procedural generation
Tetra - 🎮 A simple 2D game framework written in Rust
open-questions - Want to contribute? These are difficult, long-term projects that could be valuable to open source investigators at Bellingcat and around the world.
Amethyst - Data-oriented and data-driven game engine written in Rust
stump - A free and open source comics, manga and digital book server with OPDS support (WIP)
love - LÖVE is an awesome 2D game framework for Lua.