lldb-mi
CodeLLDB
lldb-mi | CodeLLDB | |
---|---|---|
12 | 23 | |
167 | 2,611 | |
3.0% | - | |
2.4 | 8.7 | |
4 months ago | 21 days ago | |
C++ | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lldb-mi
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Waiting for... a Debugger
When using a debugger such as gdb or lldb, typically you:
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My Personal Serverless Rust Developer Experience. It’s Better Than You Think
I'm on the record of loving the VSCode experience with Rust. And I do think that it's amazing that a "non-IDE" can feel so much like an IDE. However, I've recently pivoted off of that stance. I know it's still in EAP, but Rust Rover gives me all of the things that I get from VSCode plus an easier integration with LLDB.
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Taming the dragon: using llnode to debug your Node.js application
Fortunately, we can use this same technique with our Node.js applications! This is possible through llnode: a LLDB plugin which enables us to inspect Node.js core dumps. With llnode, we can inspect objects in the memory and look at the complete backtrace of the program, including native (C++) frames and JavaScript frames. It can be used on a running Node.js application or through a core dump.
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How to debug programs in console? (C program for example)
An alternative to gdb is lldb. But I like gdb.
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How to Debug WASI Pipelines with ITK-Wasm
The CMake-based, itk-wasm build system tooling enables the same C++ build system configuration and code to be reused when building a native system binary or a WebAssembly binary. As a result, native binary debugging tools, such as GDB, LLDB, or the Visual Studio debugger can be utilized.
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What is the debug drawer?
The debugger component of the LLVM project. It’s what you’re typing into when you type po someExpression. https://lldb.llvm.org/ Web searches could help explain a lot of this for you 😊
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Best debugger for windows? GDB is not stable and can't seem to find an alternative.
If you really don't want to touch Visual Studio/MSVC then you can try to compile with clang and use lldb: https://lldb.llvm.org/
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dap: configuration to automatically launch codelldb server
LLDB - https://lldb.llvm.org/ - Debugger from the LLVM project
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Debugging with GDB
Well, there's LLDB (https://lldb.llvm.org/) - I've heard it's got some nifty architectural features (e.g. having access to the Clang framework for handling C/C++ expressions).
I've done some minimal poking about in the code; I found its object-orientation a bit hard to grok (just for me personally) but it seemed to be quite uniformly applied so it might well be easier to work with.
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Write your GDB scripts in Haskell
The article does mention lldb as a future target.
CodeLLDB
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
What are some alternatives?
gef - GEF (GDB Enhanced Features) - a modern experience for GDB with advanced debugging capabilities for exploit devs & reverse engineers on Linux
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
gdb-dashboard - Modular visual interface for GDB in Python
nvim-dap - Debug Adapter Protocol client implementation for Neovim
vscode-lldb - A native debugger extension for VSCode based on LLDB [Moved to: https://github.com/vadimcn/codelldb]
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
voltron - A hacky debugger UI for hackers
just - 🤖 Just a command runner
rr - Record and Replay Framework
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
lldb_batchmode.py
cargo-linked - Display linked packages for compiled rust binaries