linon
nbody-wasm-sim
linon | nbody-wasm-sim | |
---|---|---|
1 | 3 | |
16 | 166 | |
- | - | |
5.4 | 0.0 | |
7 days ago | over 1 year ago | |
TeX | Rust | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
linon
-
Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
nbody-wasm-sim
What are some alternatives?
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
LearningWGPU - I will try to learn the basics of WGPU and Rust.
vscode-wgsl - VsCode Syntax highlight for WGSL files
contrast_renderer - Contrast is a WebGPU based 2D render engine written in Rust
Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs
wgpu-mc - Rust-based replacement for the default Minecraft renderer
meshweaver - 3D rendering engine in Rust and WebGPU
shorelark - Simulation of life & evolution
3D-Raycaster-Engine - OpenGL Raycaster written in C.
bitque - A simplified Jira clone built with seed.rs and actix
isds - Interactive Simulation of Distributed Systems
krABMaga - krABMaga: A modern developing art for reliable and efficient Agent-based Model (ABM) simulation with the Rust language