linkerd2-proxy
wgpu
linkerd2-proxy | wgpu | |
---|---|---|
13 | 195 | |
1,924 | 10,910 | |
0.6% | 2.5% | |
9.6 | 9.9 | |
7 days ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
linkerd2-proxy
- Rust Cryptography Should Be Written in Rust
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Migrating from warp to axum
Oh, there are many - https://lib.rs/crates/sfz is a simple one. If you're looking to proxy to something else, there's https://github.com/linkerd/linkerd2-proxy, etc.
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Rust-based reverse proxy?
Linkerd: Meant to be used in a kubernetes deploy, but the readme mentions possibilities of using it elsewhere.
- Hot take: cert-manager is a top 3 most valuable k8s add-on
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From Pythonista to Rustacean
I am really curious about Rust after looking for API proxies (in particular Linkerd2 - https://github.com/linkerd/linkerd2-proxy). Can anyone share her/his experience on going from Python to Rust? (bonus point if related to API :lol:)
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New Tokio blog post: What's new in axum 0.5
Here is production ready service mesh using pre-1.0 crates: https://github.com/linkerd/linkerd2-proxy/blob/main/linkerd2-proxy/Cargo.toml
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How do I get this job?
I know linkerd proxy is written in rust. You could look at that project to help get you started. Be aware that their use case is for very lightweight proxies inside of clusters so it might not fit your goals exactly.
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Linkerd 2.11 now includes a Kubernetes controller written in Rust
Linkerd--a service mesh for Kubernetes--has featured a proxy written in Rust (since ~2017), but its control plane has been implemented entirely in Go... until now!
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New Tokio blog post: Inventing the Service trait
Its also heavily in linkerd-proxy https://github.com/linkerd/linkerd2-proxy which is a service mesh for kubernetes.
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How to share .proto messages across multiple microservices?
A build.rs file is used to generate Rust bindings at build-time.
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
tikv - Distributed transactional key-value database, originally created to complement TiDB
vulkano - Safe and rich Rust wrapper around the Vulkan API
linkerd - Old repo for Linkerd 1.x. See the linkerd2 repo for Linkerd 2.x.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
conduit - Ultralight, security-first service mesh for Kubernetes. Main repo for Linkerd 2.x.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
pisanix - A Database Mesh Project Sponsored by SphereEx
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
talent-plan - open source training courses about distributed database and distributed systems
bevy - A refreshingly simple data-driven game engine built in Rust
deno - A modern runtime for JavaScript and TypeScript.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.