libtcod
Cataclysm
libtcod | Cataclysm | |
---|---|---|
23 | 19 | |
913 | 27 | |
1.6% | - | |
7.8 | 7.1 | |
3 months ago | 2 months ago | |
C | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libtcod
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Sharing Saturday #459
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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Game screen: write terminal emulator or use libtcod?
Libtcod itself uses SDL2. It maps tile glyphs to a texture atlas and maps Unicode codepoints to tile positions. Then it has another data structure called a console which has the background color, foreground color, and codepoint for each tile on that console. It then uses SDL_RenderGeometry to quickly render the background and colored glyphs to an SDL texture, skipping unchanged tiles as an optimization, then renders that texture to the window. The C99 source is here: renderer_sdl2.h renderer_sdl2.c, a C++ version would surely look better.
- Sharing Saturday #440
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what minor tech projects do you absolutely adore?
libtcod has always been a favorite of mine. Does a lot of things to zero fanfare outside the indie roguelike scene.
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Sharing Saturday #427
I've ended up recovering the old 1.3.2 to 1.5.0 builds of libtcod. You can find them on the GitHub releases page. Most of, maybe all of the other places which had these builds are down, but thankfully Jice still had copies of these builds.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
FoV is a port from C -> Java of the algorithm found here
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Sharing Saturday #413
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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SRiC ("Simple" Roguelike in C) has stairs now, and multiple floors!
Hey man, I don't wanna piss in your cherrios if you're intentionally doing it all the hard way, but you know about tcod right? https://github.com/libtcod/libtcod/
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libtcod roguelike C tutorial?
Browsing the repo, looks like it has a full C only API, https://github.com/libtcod/libtcod/blob/master/src/libtcod/libtcod.h
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The 7DRL Challenge 2022 is announced! Create a complete roguelike game in 7 days.
libtcod support for terminals is in progress at least for ANSI true colour, and I have a minimal compatibility layer for UNIX only.
Cataclysm
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The end
Maybe help with Zaimoni fork? But I can see how ancient cataclysm but bugfixed could be boring...
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Sharing Saturday #459
Cataclysm:Z GitHub
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Sharing Saturday #458
Unannounced, late release earlier today -- V0.2.11. Only user-visible changes are bug fixes.
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What 'Are' The Major Roguelikes
The fork you are talking about could potentially be cataclysm:z
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Are there any C++ libraries that provide tools for composing English language sentences?
I would not be averse to a library that fully developed this. However, that definitely is "hard mode". I haven't looked around carefully. (Gettext is not an option for the Cataclysm family of games -- as a copyleft license, GPL is incompatible with all other licenses that impose material restrictions, such as Creative Commons Share-Alike.)
- Cataclysm:Z V 0.2.9
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How do I play the original Cataclysm?
https://github.com/zaimoni/Cataclysm/releases grab a release from this fork
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Sharing Saturday #396
Cataclysm:Z GitHub
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Cataclysm:Z V 0.2.8
Changes are mostly bugfixes .
- Cataclysm:Z crashes in Linux
What are some alternatives?
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
reflector - Reflector: Laser Defense, a tactical base-builder game
SDL - Simple Directmedia Layer
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
sleepy
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
shipyard - Entity Component System focused on usability and flexibility.
notcurses - blingful character graphics/TUI library. definitely not curses.
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
C++ Format - A modern formatting library
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features