libtcod-vcpkg-template
panspermia
libtcod-vcpkg-template | panspermia | |
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15 | 3 | |
17 | 3 | |
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4.6 | 0.0 | |
5 months ago | almost 3 years ago | |
C++ | Python | |
The Unlicense | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libtcod-vcpkg-template
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Sharing Saturday #472
It doesn't teach on its own, but the libtcod-vcpkg-template can help with quickly setting up Vcpkg and libtcod in a cross-platform manner. Parts might need to be updated to work with C++20 or later. This template also creates Emscripten builds.
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Cannot get libtcod to compile properly using vcpkg on Fedora Linux
Hello all. I'm trying to get the libtcod example project to compile, but seem to be running into errors at every step. When I compile normally and run the binary, I get the error:
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C++ and libtcod; linker errors
I've just checked, and Visual Studio can build/run the libtcod template. So if you setup a CMakeLists.txt to use Vcpkg then your project should run even without VSCode's CMake Tools plugin.
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Sharing Saturday #422
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm working in C++17 and doing the ancient C++ tutorial on RogueBasin. I'm starting from the libtcod C++ template and plan on using the latest libtcod features rather than the older ones taught by that tutorial. My new repository is here.
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C++ libraries for ascii graphics?
Libtcod's Vcpkg template could work for your conditions. The tools it uses are cross-platform, using VSCode as the IDE rather than Visual Studio, but running CMake manually should work also.
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Are there any actual full tutorials for installing libtcod with vcpkg and cmake?
I've made this template project, but I've since modified it so that I can use it to develop libtcod with, so right now it only uses Vcpkg to fetch the dependencies for libtcod and then builds libtcod from a submodule. This template is complete as-is and will compile and run if you follow the instructions.
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Sharing Saturday #409
I've updated the C++ template project to upload build artifacts (listed as automated-builds in any passing workflow.) It also automatically publishes builds as GitHub Releases when you push an annotated tag to the repository. I added one of the libtcod fonts too so that it's clear how to handle data assets in a project.
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Installing libtcod c++ on Linux/Ubuntu
The GitHub releases don't include a Linux binary, you'll have to compile it yourself. The easiest way is to use the template project which is cross-platform.
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Sharing Saturday #388
libtcod | GitHub | Issues | Forum | Changelog | Documentation | Template
panspermia
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Can anyone recommend examples of BAD procedural generation?
I haven't quite gotten to making the game yet, but I'm sort of close to finishing the universe generation. Currently it's a couple thousand lines of Python code, not even any screenshots, but it's there if you're interested. I post progress every Saturday on /r/roguelikedev.
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Sharing Saturday #363
If any of this seems useful to you, you can borrow the code from inside here.
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Sharing Saturday #361
It’s been a good week. In the hope that I’ll actually start to make more reasonable decisions about code structure and maintainability, I put my code up on my Github repo. Already, this had produced dividends in the form of me breaking stuff out into multiple files, for instance.
What are some alternatives?
dear-imgui-unity - Unity package for Dear ImGui
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
BareE - A code first game development framework written in C# using dot net core 5
RSRevived
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
tcod_tutorial_v2
thecave - A prototype to test various experimental gameplay mechanisms for libtcod.
glsp - The GameLisp scripting language
react-roguelike - A roguelike game built with React and TypeScript.