librealsense
femtovg
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librealsense | femtovg | |
---|---|---|
39 | 32 | |
7,284 | 745 | |
1.2% | 2.4% | |
9.9 | 7.8 | |
1 day ago | 17 days ago | |
C++ | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
librealsense
- 3D visualization of geospatial data using Unity
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Help trying to install librealsense
from, https://github.com/IntelRealSense/librealsense/blob/master/doc/installation_jetson.md
- RealSense D435 Camera Integration with Unreal Engine
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Pico 4 through the lenses (in mixed reality mode)
I think it is more along the lines of the Intel Realsense camera. It may even be from Intel.
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LNK2019 error when using external library
Hello, Im trying to run this program: https://github.com/IntelRealSense/librealsense/tree/master/examples/save-to-disk
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coloring point cloud
My elegant, state of the art solution, is a modification of the code found here https://github.com/IntelRealSense/librealsense/blob/development/wrappers/python/examples/opencv_pointcloud_viewer.py Some time before line 295 I use open cv to open the video device and poll the frames, then on line 296 I swap color_image with my new frame.... It kindof works, now I need to align the image and depth
- What’s the most comparable device to the iPhones TrueDepth camera?
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Help a newbie out
Not sure if you have sorted it now but did a quick search up on the internet. Their github page has some installation instructions and as others have said you forgot to add the public server key. (source: https://github.com/IntelRealSense/librealsense/blob/master/doc/distribution_linux.md)
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Green Chili and how to find them?
ok folks, I got an answer from the guy from intel and he pointed to me a github discussion. That post mostly answer my question. D435 was able to pick up small thin object in 3d point cloud so i am going for D435 for my chili.
- META open sources VRS file format — optimized to record and playback streams of sensor data for virtual and augmented reality
femtovg
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Recommended UI framework to draw many 2D lines?
Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
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tinydraw 0.1.1
Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
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Bevy vector graphics library?
I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
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Decision paralysis: ggez or macroquad
I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
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femtovg VS lyon - a user suggested alternative
2 projects | 21 May 2022
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Keeping POWER relevant in the open source world
https://github.com/femtovg/femtovg/pull/5
Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.
I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!
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How to use a Rust WebAssembly module in Svelte with Web Workers
In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
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Any recommended resources for beginning graphics with Rust
I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
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Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
What are some alternatives?
opentrack - Head tracking software for MS Windows, Linux, and Apple OSX
glium - Safe OpenGL wrapper for the Rust language.
aitrack - 6DoF Head tracking software
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
Azure-Kinect-Sensor-SDK - A cross platform (Linux and Windows) user mode SDK to read data from your Azure Kinect device.
gdnative - Rust bindings for Godot 3
JetScan - JetScan : GPU accelerated portable RGB-D reconstruction system
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
FOXTracker - Facial Head Pose Tracker for Gaming
NanoGUI - Minimalistic GUI library for OpenGL
oneDNN - oneAPI Deep Neural Network Library (oneDNN)
nuklear - A single-header ANSI C immediate mode cross-platform GUI library