lerping-fundamentals
progress-bars
lerping-fundamentals | progress-bars | |
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3 | 2 | |
8 | 4 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
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lerping-fundamentals
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A little while ago I released a video teaching the basics of Lerping in Unity. This week take your lerping knowledge to the next level with ADVACNED LERPING where you can learn about curve-based lerping!
The Lerping Fundamentals video from a while ago really took off. This week I wanted to expand off just the basics and get into more complex areas of lerping where we can make our lerps feel less "robotic".
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Ever get confused by a lerp? It's a fundamental in game development but a lot of people don't fully understand how they should work. I made a video showing some of the most common lerps and how to use them in Unity
Full Tutorial on YouTube
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Ever get confused by a lerp? It's a fundamental in game development but a lot of people don't fully understand how they should work. I made a video showing some of the most common lerps and how to use them.
As always, the full project is available on GitHub!
progress-bars
- Most progress bar tutorials I've seen don't cover event-reporting functionality - so I made one myself - Learn how to create canvas-based event-raising progress bars in Unity
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Learn How to Create Canvas-Based Event-Raising Progress Bars into Your Game | Full Tutorial in Comments
As always, the full project is available on GitHub!
What are some alternatives?
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Unity-Guide - Unity Engine Guide
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raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
unity-csharp-basics-2 - This tutorial repository is to help you learn some critical fundamentals - Arrays and Loops. They usually go hand in hand so it just felt right to talk about them together. Check out the associated video tutorial for best results
Keyframes - Simple tweening for any data, akin to AnimationCurve & Gradient