layer_painter VS zui

Compare layer_painter vs zui and see what are their differences.

layer_painter

Repository for the blender Layer Painter addon (by joshuaKnauber)

zui

Immediate Mode User Interface (by armory3d)
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layer_painter zui
3 4
330 313
- 0.6%
6.2 1.9
5 months ago about 1 year ago
Python Haxe
GNU General Public License v3.0 only zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

layer_painter

Posts with mentions or reviews of layer_painter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-09.
  • ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
    6 projects | news.ycombinator.com | 9 Apr 2023
    v0.9 might have changed a thing or two, but my experiences:

    - irritating camera controls, difficult to account for unit scales outside of unity/unreal expectations (good luck painting something measured in HU), overall anaemic 3d viewport

    - file loads block the whole app so have fun importing 8192x8192 textures

    - good luck getting the results you want out of half the tools

    - layer system is truly baffling

    - overall doesn't feel like an alpha but a pre-alpha. charging for the binaries isn't charging for a piece of software worth $19; it's charging to not be forced to install visual studio on your windows machine. if you are on nixos, a ready-made nix expression [1] exists to let you take it out for a spin

    - armorpaint being as miserable as it was let me to discover layer painter for blender [2] which is an infinitely superior experience and you can patch things into the shader workflows you've already accounted for in blender

    [1] https://github.com/Shou/nixos-configuration/blob/f64a89d4631...

    [2] https://github.com/joshuaKnauber/layer_painter

  • Character Creator shader nodes, explained
    2 projects | /r/blender | 2 Jan 2023
    If you want to set up a layering texture system like the one seen here, you can use this addon, also free.
  • Are most addons in Blender in other 3D software? Which ones are and are
    1 project | /r/blenderhelp | 8 Dec 2022
    This free Layer Paint addon will emulate similar functions in Zbrush and Substance Painter.

zui

Posts with mentions or reviews of zui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.
  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I am glad people are working on it!!

    Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha

    Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.

    I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.

    For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.

  • Game Development Post-Unity
    3 projects | news.ycombinator.com | 13 Sep 2023
  • ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
    6 projects | news.ycombinator.com | 9 Apr 2023
    The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.

    https://github.com/armory3d/zui

  • Heaps: A free, open-source and cross-platform game engine
    9 projects | news.ycombinator.com | 9 Apr 2022
    +1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui

What are some alternatives?

When comparing layer_painter and zui you can also consider the following projects:

armortools - 3D Content Creation Tools

as3hx - Convert AS3 sources to their Haxe equivalent

nixos-configuration - Nix(OS) system and user configurations

ax3 - AS3 to Haxe converter

openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.

flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL

Kha - Ultra-portable, high performance, open source multimedia framework.

croxit - WebView for mobile platforms on steroids

nme - A cross-platform native backend for Haxe projects

haxe - Haxe - The Cross-Platform Toolkit