laydown
Game
laydown | Game | |
---|---|---|
5 | 13 | |
83 | 284 | |
- | 3.2% | |
0.0 | 8.9 | |
over 1 year ago | 27 days ago | |
Rust | Rust | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
laydown
- Side simple project in Rust
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What's everyone working on this week (46/2022)?
I just hit 2.0 of my small CLI app - https://github.com/badjr13/laydown - after switching from standard library to Clap for the argument parsing which ever so slightly changed the API. Right now I'm focusing on wrapping up some testing and completing a basic CI/CD pipeline using GitHub actions.
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Implementing Display: write() vs print()
Here is the PR with the refactor if it helps answer my question.
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Shoutout to an awesome community! A follow-up to releasing "laydown" - my first Rust application.
A little over a week ago, I shared my first Rust project, laydown on this subreddit and the response from all of you was amazing. It was a super simple idea that I used to help dip my toe into Rust. I shared it with you all as a "final step" to make it feel complete without any expectations and honestly was anticipating a very minimal reaction from the community if any. Ten days later, the GitHub repo has 63 stars, multiple issues and pull requests have been created, there is another contributor on the project, and as of yesterday, there is now a Changelog and version 1.1.0 has been released with some additional features requested by you!
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If you have "Daily Standups", you might get some use out of my first ever Rust project.
Interesting. Feel free to create an issue on the repo - https://github.com/badjr13/laydown/issues - and perhaps I'll get to it.
Game
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Monthly Update #9 from the Development of Digital Extinction a FOSS 3D RTS Made With<Bevy>
The source code for Digital Extinction is available on GitHub. You can access it via the game's repository: https://github.com/DigitalExtinction/Game.
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Is bevy mature enough?
I am using Bevy for this game https://github.com/DigitalExtinction/Game . ggez does not seem to be actively developed any more.
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Digital Extinction: open source multiplayer RTS game written with Bevy.
I am personally Inspired by Zero-k and SupCom:FA for the interface but most core aspects are unique to this game. Have a look at the design.md and the tasks I drafted yesterday to achieve that gameplay.
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Which project do you think is the best at showing what Bevy is capable of?
I am working on an RTS game (https://github.com/DigitalExtinction/Game). ECS makes everything easier in this genre. The game is very much WIP but it might be of interest for you.
- Bevy games with open source code?
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Digital Extinction a GPL Licensed 3D RTS Game (WIP)
Game source code and all assets are available on its GitHub repository https://github.com/DigitalExtinction/Game
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How would I communicate data between a web server and a Bevy app?
I recently implemented such communication to my game. It is a small crate exposing a Bevy PluginGroup a a few events. You can quickly get the idea from the source code which is available here: https://github.com/DigitalExtinction/Game/tree/main/crates/lobby_client
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What's everyone working on this week (46/2022)?
Week after week, I am working on Digital Extinction, a real-time strategy game build with Bevy engine.
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My first 3D model set. Blender low poly with Substance baked normals.
You can check it out here https://github.com/DigitalExtinction/Game (and here about the models).
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Digital Extinction a 3D RTS game build with Bevy
https://github.com/DigitalExtinction/Game/issues/200 - probably this. i was able to run the project and it seems it is on very early stages of dev
What are some alternatives?
goban-screenhack - An XScreenSaver hack to display games of Go
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
gddns - Dynamic DNS client
bonsai - Rust implementation of AI behavior trees.
lemmy-help - Every one needs help, so lemmy-help you! A CLI to generate vim/nvim help doc from emmylua
guiver - GUI programming with Rust
yablocks
timely-defuse - A mobile game for GitHub GameOff 2022
intercom - Object based cross-language FFI for Rust
Emergence - An organic factory builder about adapting to a changing world.
physarum-sim - A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.
bevy-mouse-tracking - A plugin for effortless mouse tracking in the bevy game engine.