laminar
lunatic
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laminar | lunatic | |
---|---|---|
5 | 86 | |
796 | 4,529 | |
1.1% | 0.7% | |
3.9 | 5.7 | |
6 months ago | about 1 month ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
laminar
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Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
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Looking for help deciding which library to use for networking
laminar: networking library used with the amethyst game engine.
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Crate to build network packets over UDP
Maybe check out laminar and quinn, which implement custom protocols on top of UDP (quinn implements QUIC), to get an idea on how to do things.
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UDP Rust Game Server?
For the game packets I would suggest https://github.com/amethyst/laminar.
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message-io: an event-driven message library to build network applications easy and fast. Now with WebSocket support
I think that you are referring to something like laminar or turbulence do.
lunatic
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Spinkube: Running WASM in Kubernetes
This reminds me of Lunatic [1], an Erlang-inspired runtime for WebAssembly. Unfortunately it seems like development stalled some months ago.
[1] https://lunatic.solutions/
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Spin 2.0 – open-source tool for building and running WASM apps
you can check out https://github.com/lunatic-solutions/lunatic for that
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Flawless – Durable execution engine for Rust
Very cool, and the approach demonstrated might be of interest to a similar problem we have in Ambient (our WASM game runtime that has competing processes that may need to retry interactions.)
That being said - what’s the relation to Lunatic [0]? Are you still working on Lunatic? Is this a side project? Or is it something completely separate?
[0]: https://lunatic.solutions/
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Async Rust Is A Bad Language
Curious too. I follow Lunatic [0] as a candidate for future use, and also wasmCloud [1].
[0] https://lunatic.solutions/
[1] https://wasmcloud.com
- Write Elixir NIFs in Rust
- A WASI VM?
- how can I add dynamic loading to do "plugins" for my Rust app?
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Wasix, the Superset of WASI Supporting Threads, Processes and Sockets
Check out Lunatic https://lunatic.solutions/
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Elixir and Rust is a good mix
There's a couple of Rust libs and frameworks inspired on Erlang in 'best of both worlds' attempts, such as https://lunatic.solutions
I found others like Lunatic before, but cannot remember right now.
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Anything close beam/otp for other languages?
There is a really good initiative called Lunatic : https://lunatic.solutions/
What are some alternatives?
bevy_networking_turbulence - Networking plugin for Bevy engine running on naia-socket and turbulence libraries
spin - Spin is the open source developer tool for building and running serverless applications powered by WebAssembly.
quinn - Async-friendly QUIC implementation in Rust
hyperscan - High-performance regular expression matching library
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
actix - Actor framework for Rust.
message-io - Fast and easy-to-use event-driven network library.
wit-bindgen - A language binding generator for WebAssembly interface types
netcode.io - Reference implementation of netcode.io
wasmCloud - wasmCloud allows for simple, secure, distributed application development using WebAssembly components and capability providers.
uflow - A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP
bastion - Highly-available Distributed Fault-tolerant Runtime