piccolo
embedded-scripting-languages
piccolo | embedded-scripting-languages | |
---|---|---|
6 | 11 | |
1,464 | 1,230 | |
15.5% | - | |
8.9 | 8.1 | |
6 days ago | 2 months ago | |
Rust | ||
Creative Commons Zero v1.0 Universal | - |
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piccolo
- Piccolo – experimental Lua VM implemented in pure Rust
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Lua: The Little Language That Could
There's Lua implementation [1] in pure Rust, by the way.
[1] https://github.com/triplehex/piccolo
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Do Rust and Lua work well together?
The rust ecosystem is doubling down on wasm with little to no focus on lua (some would even prefer to build their own programming language) that doesn’t mean lua is pretty bad for the rust ecosystem it’s just that there’s no much focus as to compared to wasm Example I noticed is https://github.com/kyren/luster
- Writing a minimal Lua implementation with a virtual machine from scratch in Rust
- Lua: Good, Bad, and Ugly Parts
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Scripting Languages of the Future
Tossing my hat in for Passerine [1]. Gorgeous ML inspired syntax. Built for scripting Rust applications.
Dreaming here: Lua is a fantastic scripting language, but the Rust FFI isn’t as ergonomic as it could be. Enter Luster [2], which is basically LuaJIT rewritten in Rust.
Embedding a scripting language in a Rust application gives you tons of power (e.g. scripting Rust structs from Lua [3]), and setting this up isn’t terribly difficult.
[1] https://github.com/vrtbl/passerine
[2]: https://github.com/kyren/luster
[3]: https://git.sr.ht/~ioiojo/kiwi
embedded-scripting-languages
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Steel – An embedded scheme interpreter in Rust
Hopefully the linked README provides a general overview (I know I need to write some more documentation!), but Steel is an implementation of the scheme programming language (not entirely compliant yet, but aiming for R5RS and R7RS compliance). It can be used as a standalone language via the interpreter/repl (like Python or Racket), or it can be embedded inside applications, like Lua. There are hundreds (thousands, probably) of embeddable languages, each with their own flavor - see a list compiled here for example https://github.com/dbohdan/embedded-scripting-languages
Use cases are generally for either configuration, scripting, or plugins - so scripting in games, or adding extensions to your text editor without having to use FFI or RPC + serializing a bunch of data. The advantage it has over using dynamic libraries (in general) is it runs in the same process, and can access the internal data structures directly without a lot of ceremony involved. The downside is typically is not as fast as native code unless a JIT is involved.
Javascript is an example of an embedded scripting, where the browser is the host application.
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Lua: The Little Language That Could
> There is a huge opportunity, IMO, for more players here.
There are quite a few embeddable scripting languages [1]. I think these days it's less common to embed a language mostly because there are good high-level languages that applications can be predominantly written in.
[1] https://github.com/dbohdan/embedded-scripting-languages
- Ask HN: Embeddable Value-Oriented Languages?
- Embedded Scripting Languages
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Simple statically typed language with value semantics?
I'm not a huge fan of Lua but I think it is at least way more popular and better on every measure than TCL. There are plenty of other better less well-known options too: Rhai, Wren, AngelScript, Starlark (for some use cases), etc. There's a good list here.
- Language Interpreter for Coding Game
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Choosing scripting extension - need advice
or perhaps use one of this list (depending on who's writing the configuration): https://github.com/dbohdan/embedded-scripting-languages
- Ana is a Python, PHP, and C inspired dynamically typed scripting language
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How to implement an in-game programming language?
https://github.com/dbohdan/embedded-scripting-languages (coincidentally, from a user whose name I recognize from the Tcl wiki)
- Do you have problem to visit LambdaChip website?
What are some alternatives?
lua-cmake - Embed lua with CMake
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
passerine - A small extensible programming language designed for concise expression with little code.
grule-rule-engine - Rule engine implementation in Golang
lua-lockbox - A collection of cryptographic primitives written in pure Lua
wasmer-go - 🐹🕸️ WebAssembly runtime for Go
moonsharp - An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
starlight - a go wrapper for google's starlark embedded python language
luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Rhai - Rhai - An embedded scripting language for Rust.
empirical-lang - A language for time-series analysis
wazero - wazero: the zero dependency WebAssembly runtime for Go developers