ktx
picolove
ktx | picolove | |
---|---|---|
6 | 7 | |
1,319 | 722 | |
0.8% | 0.4% | |
5.8 | 8.5 | |
about 1 month ago | 7 days ago | |
Kotlin | Lua | |
Creative Commons Zero v1.0 Universal | zlib License |
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ktx
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LÖVE: a framework to make 2D games in Lua
I liked working with it (the library) but learned I hate working with Lua just slightly less than I hate working with JS. At least in JS we now have TS and things like Elm.
I ended up moving to https://github.com/libktx/ktx for that little project.
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🧸 Tiny : my Kotlin Multiplatform 2D Game engine
I highly, highly recommend using libKTX when using Kotlin with libGDX
- Is there a cross platform 2d graphics library with a simple API like p5
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C++, Java, or Kotlin for a game engine?
Not sure if it's mentioned already but I'd strongly recommend LibKTX and Kotlin instead: https://libktx.github.io/
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Asset Manager 1.0 Release: Download, index & search your game assets from itch.io and Humble Bundle
so kotlin is the preferred language for android development. It's fully interoperable with java and is usually touted as a better less boiler-platey java alternative. The language itself is very nice, with a lot of modern features and really nice syntax. It also has a really cool multiplatform system and a nice ecosystem for crossplatform libraries making it really nice for gamedev where you want to target all platforms. Some cool kotlin gamedev libs to check out if you're interested is https://korge.org/, https://littlekt.com/ and https://github.com/libktx/ktx (really nice kotlin bindings for working with libgdx which is a really mature crossplatform java game engine.
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Game Dev
There is a Kotlin extension project for Libgdx, KTX. Its a good start as a beginner, there are lots of good tutorials for libgdx. Its good you limit your scope to top down games like Pokemon or Zelda.
picolove
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Pico 8 in other software
Picolove, written in lua for love2d: a very good starting point, especially if the engine you're using has support for lua. Has been used for "expanded" versions of games, because it's very easy to modify the resolution of the display and things like that. Works for simpler carts like Celeste, but is not memory accurate!
- LÖVE: a framework to make 2D games in Lua
- Turns are better than radians
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Simple Engine ontop of löve framework?
You should check out picolove (https://github.com/picolove/picolove). It’s the PICO-8 API implemented in Löve. It can run PICO-8 games, but it doesn’t have support for the PICO-8 dev tools (code editor, sprite editor, etc…)
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What is the best free game engine to make a game with Pixel Perfect visuals, similar to an NES or Game Boy game?
PicoLove also see love2d below
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What are some free alternatives to P8?
I've never used it, but you could try picolove. It's a reimplementation of the PICO-8 API in Love2D. So, only the code part is there and you don't get the music/sprite/map editor, and all the other stuff that makes PICO-8 PICO-8. If you plan on buying PICO-8 later though, this could be a good primer to learn the API for free
- Pico-8 – Fantasy Console
What are some alternatives?
KorGE - KorGE Game Engine. Multiplatform Kotlin Game Engine
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
quadplay - The quadplay✜ fantasy console
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
AdventKT - A Kotlin-based DSL for text adventures, with a partial replica of the classic Colossal Cave as an example.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
thelema-engine - Thelema - 3D graphics engine, written in Kotlin. Based on sources of libGDX.
dragon_demo_platformer - PICO-8 Fooling and Learning
FriceEngine - :video_game: JVM game engine based on Swing/JavaFX.
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing