kiss3d
nalgebra
kiss3d | nalgebra | |
---|---|---|
5 | 20 | |
1,448 | 3,732 | |
- | 1.2% | |
4.5 | 7.8 | |
about 2 months ago | 8 days ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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kiss3d
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
kiss3d
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library to render 3D primitives to either an image or the screen
In case someone else has a similar need, I found a nice library that perfectly fits my needs: https://github.com/sebcrozet/kiss3d
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What do I need for a board game?
Something like Kiss3D might be more favorable for you. I personally don't have a lot of experience with it, but it's simple to use, and gets the job done without extra work.
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Rendering 3D models in browser with wasm?
There is also kiss3d.
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OpenGL in Rust
kiss3d might be something for you...
nalgebra
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Xkcd 2916: Machine
Ok, so this uses https://rapier.rs/ which is very cool
Rapier, alongside https://nalgebra.org/ (which it uses underneath) has seriously good documentation and some advanced features like cross-platform determinism (something made hard by the way floating point differs between platforms)
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Geometric Algebra to Geometric Computing Software Developers
> Some GA libraries[1][2] define types for the different kind of objects (grades)
That's nice!
This reminds of me things like, linear algebra libraries that will type-check matrices so that a 2x2 matrix can't be added to a 2x3 matrix (but then you can have a dynamic matrix that will error only in runtime), like https://nalgebra.org/ and others.
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Has anyone worked on a math library before?
Maybe start by looking at https://nalgebra.org/ to see what rust math libraries might look like
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faer 0.8.0 release
And Nalgebra, while better, also seems to have slowed down on commits and responses to issues and PRs. I have a PR there for a relatively simple wrapper type for row vectors which was explicitly requested by a maintainer, which hasn't even gotten a comment since for two weeks.
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
nalgebra (similar to Eigen in cpp)
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What crates are considered as de-facto standard?
nalgebra
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Science-related crates that I should have a look at?
nalgebra is for linear algebra.
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Hey Rustaceans! Got a question? Ask here! (31/2022)!
Take a look into math libraries, like glam, nalgebra, and cgmath. I've only used these through game engines, though, so I can't offer per-basis reviews/advice.
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C++ is making me depressed / CUDA question
If you do not need GPU then I would recommend looking into Eigen in C++, nalgebra in Rust (with a BLAS in both cases for improved performance) or one of the above options (Julia / Python+JAX).
- Lightning talk: Stop writing Rust
What are some alternatives?
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
cgmath-rs - A linear algebra and mathematics library for computer graphics.
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
glium - Safe OpenGL wrapper for the Rust language.
glam-rs - A simple and fast linear algebra library for games and graphics
printpdf - An easy-to-use library for writing PDF in Rust
rust-blas - BLAS bindings for Rust
glutin - A low-level library for OpenGL context creation, written in pure Rust.
rulinalg - A linear algebra library written in Rust
rusttype - Mirror of https://gitlab.redox-os.org/redox-os/rusttype
scirust - Scientific Computing Library in Rust