kalah
cloud-game
kalah | cloud-game | |
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1 | 6 | |
0 | 2,226 | |
- | - | |
2.8 | 9.1 | |
about 1 year ago | 5 days ago | |
Go | Go | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kalah
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Winning Connect4 with Monte-Carlo Tree Search
I've found MCTS works very well with turn taking board games:
https://github.com/bediger4000/squava2/blob/main/algorithm-c...
https://github.com/bediger4000/kalah
Seems faster than an alpha-beta minimaxing opponent of the same strength, and also typically a less predictable opponent.
cloud-game
- What would be a compelling talk on WebRTC/P2P for Go developers?
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How to stream semi-retro games
Have you considered CloudRetro?
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How can I roll my own cloud game server for retro?
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
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Play Diablo on Browser Collaboratively
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].
Just throwing some ideas for others out I guess.
[0] https://github.com/giongto35/cloud-game
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WebRTC for Low-latency Gaming on Cloud
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
- CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
What are some alternatives?
squava2 - Tic-tac-toe variant squava, with various methods of computer play
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
gocraft - A Minecraft like game written in go
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
mancala-go - TUI Mancala game written in Golang.
grpc-over-webrtc - gRPC over WebRTC
OpenDiablo2 - An open source re-implementation of Diablo 2
libretro-thumbnails - Thumbnails for RetroArch
Ebiten - Ebitengine - A dead simple 2D game engine for Go
mashimaro - Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.
magia - magia is a toy GBA emulator written in golang.