JNA VS Silk.NET

Compare JNA vs Silk.NET and see what are their differences.

JNA

Java Native Access (by java-native-access)

Silk.NET

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about. (by Ultz)
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JNA Silk.NET
26 36
8,289 3,768
0.7% 4.6%
7.7 5.2
16 days ago 8 days ago
Java C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JNA

Posts with mentions or reviews of JNA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-08.
  • How to Use the Foreign Function API in Java 22 to Call C Libraries
    11 projects | news.ycombinator.com | 8 May 2024
    Wonder if this will make JNA (Java Native Access) redundant at some point: https://github.com/java-native-access/jna

    Very useful, especially the prebundled platform bindings.

  • FFM (Foreign Function and Memory API) Goes Final
    3 projects | news.ycombinator.com | 10 Dec 2023
    As far as I understand it, with JNA, all calls into C code go through libffi: https://github.com/java-native-access/jna/blob/master/www/Fu...

    This means that every call sets up some libffi data structures and libffi uses this information to perform the native call. Likewise in the other direction for return values. With JNI (and Panama), Hotspot can directly emit the argument/return code a the call, not too dissimilar from what a C or C++ compiler would do. There is still some overhead from maintaining JVM invariants. For example, I think a thread blocked in an FFI call can still participate in a safepoint. But that applies to JNI as well.

  • Projetos em Java -- Por que você ou sua equipe escolheram a linguagem Java?
    1 project | /r/brdev | 8 Jun 2023
  • Are there any Non-Mobile Kotlin Native libraries wrapping C libraries like libhidapi/opengl?
    3 projects | /r/Kotlin | 6 Aug 2022
    If you were prepared to go to the JVM you might try JNA. https://github.com/java-native-access/jna
  • How to create fundamental libraries for my language?
    2 projects | /r/ProgrammingLanguages | 22 Jul 2022
    Other good example, but for Java platform is JNA library. Do not mix it with Java's JNI, which is a bad example of how it could be done.
  • Rust vs Java for simple small GUI apps
    1 project | /r/learnrust | 22 May 2022
    In case you haven't used it (assuming that you already know about JNI, for comparison) - https://github.com/java-native-access/jna is about as easy as it gets for native interop. Also, as mentioned in another comment, with the Java FFM (Foreign Function and Memory) API already in preview mode, pretty soon, there will be no external dependencies at all, and Java should be able to interop with any language that can talk to C.
  • Kotlin/Native
    1 project | /r/Kotlin | 28 Apr 2022
  • Does Java 18 finally have a better alternative to JNI?
    5 projects | dev.to | 11 Apr 2022
    The complexity of JNI has given rise to some community-driven libraries that make it simpler to do FFI in Java. Java Native Access (JNA) is one of them. It's built on top of JNI and at least makes FFI easier to use, especially as it removes the need to write any C binding code manually and reduces the chances of memory safety issues. Still, it has some of the disadvantages of being JNI-based and is slightly slower than JNI in many cases. However, JNA is widely used and battle-tested, so definitely a better option than using JNI directly.
  • JEP 419: Foreign Function and Memory API
    4 projects | news.ycombinator.com | 29 Mar 2022
    This is about calling into any native operating system APIs, as long as they are callable via C or C++ (which these days means "all" operating system APIs).

    JNI is somewhat harder to use, because you need custom glue on both sides of the border: Some custom classes in Java and some custom code on the C (and C++) side.

    This proposal would remove the need for the glue on the C side and would allow a pure java solution.

    Something like this has existed in third-party form for a while as JNA (https://github.com/java-native-access/jna), but now it's going to be built into the JRE itself (if the proposal passes through review)

  • How run ToS on MacOSX as a java command?
    1 project | /r/thinkorswim | 6 Dec 2021

Silk.NET

Posts with mentions or reviews of Silk.NET. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-08.
  • How to Use the Foreign Function API in Java 22 to Call C Libraries
    11 projects | news.ycombinator.com | 8 May 2024
    Genuine curiosity - what would be your motivation to use Java over C# here aside from familiarity (which is perfectly understandable)? The latter takes heavy focus on making sure to provide features like structs and pointers with little to no friction, you can even AOT compile it and statically link SDL2 into a single executable.

    But either way, if you want to try it out, then all it needs is

    - SDK from https://dot.net/download (or package manager of your choice if you are on Linux e.g. `sudo apt-get install dotnet-sdk-8.0`, !do not! use Homebrew if you are on macOS however, use .pkg installer)

    - C# extension for VS Code (DevKit is not needed)

    - SDL2 bindings: https://github.com/dotnet/Silk.NET

  • Is there a real time graphics llibrary in c#
    4 projects | /r/csharp | 17 May 2023
    A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
  • Math Game Project
    3 projects | /r/csharp | 14 May 2023
    Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
  • Is there a way to display 3D models on a page?
    2 projects | /r/dotnetMAUI | 4 May 2023
    I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
  • [WinUI] High level 2D rendering library
    4 projects | /r/csharp | 27 Mar 2023
  • SDL2 + OpenGL in C#?
    3 projects | /r/gamedev | 17 Mar 2023
    Have you looked at Silk.NET before?
  • Using .NET with low level rendering code?
    1 project | /r/dotnet | 14 Feb 2023
    Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
  • Anybody using System.Numerics for 3D graphic applications?
    1 project | /r/dotnet | 29 Jan 2023
  • Cross-platform audio playback
    4 projects | /r/AvaloniaUI | 15 Jan 2023
  • C# Game engine - suggestions
    4 projects | /r/gameenginedevs | 29 Dec 2022

What are some alternatives?

When comparing JNA and Silk.NET you can also consider the following projects:

JNR - Java Abstracted Foreign Function Layer

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

JavaCPP - The missing bridge between Java and native C++

Veldrid - A low-level, portable graphics library for .NET.

SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.

Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

panama-foreign - https://openjdk.org/projects/panama

SharpDX

rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.

Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.

Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.

Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.