jaylib
raylib-go
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jaylib
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Raylib is a simple and easy-to-use library to enjoy videogames programming
The Janet bindings work great as well. Lots of fun! https://github.com/janet-lang/jaylib
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Could someone clarify Raylib for me?
That said, there are a whole slew of high-level languages with bindings to raylib, so you have options other than Lua. I might recommend Janet with jaylib (for which, I started writing a little tutorial a while ago).
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What should i indulge in?
Definitely give a dynamic lang like Python a shot, then try dipping your toes into a lisp :) https://github.com/janet-lang/jaylib
raylib-go
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Raylib is a simple and easy-to-use library to enjoy videogames programming
Raylib is awesome! It reminds me of the old school days of using BlitzBASIC to get things drawn on screen because it's easy and so much fun. This is how programming used to be, no fuss, just easy to use libraries.
I currently use Raylib with Go and the Go bindings[1] to create screensavers for Linux and I'm really happy with the results.
I even use it at work to draw interactive infrastructure diagrams that animate dependencies, allow controlling start-up etc. It's really flexible and simpler than anything else I've found to get stuff on-screen. I love it!
[1]: https://github.com/gen2brain/raylib-go
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Cool projects to learn and contribute?
If games/graphics interests you then this is a cool project and help is needed porting examples to Go. Raylib Go - basically it is a game development framework for Go. There are a whole lot of examples that haven't been added to the Github page here https://github.com/gen2brain/raylib-go/tree/master/examples
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Building Snake Game In Golang: Complete Guide
Well, I haven't used Ebiten much so can't compare however Raylib is super easy to use for both 2D and 3D (as far as I know Ebiten is mainly 2D) and there is a large community as there are Raylib bindings for a lot of languages. The Go bindings are here https://github.com/gen2brain/raylib-go and the Raylib website is here https://www.raylib.com/
- raylib-go - the golang binding of raylib released v.4.5 today
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What would be the closest thing to Unity/Unreal C#/C++ for Go to create games/animations/visual work?
However if you can code with Go already then something like Raylib https://github.com/gen2brain/raylib-go
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3d with Ebitengine?
You can do 3D with Go and Raylib quite easily, without a lot of math, not sure you can build a 3D rendering engine with it though https://github.com/gen2brain/raylib-go
- Can Go be used for game development?
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Where to find more information on using languages beside c++?
Unfortunately the biggest problem with Raylib for other languages like Go is just what you are talking about, there is minimal documentation. What I did to learn is to go through the examples on Github here https://github.com/gen2brain/raylib-go/tree/master/examples
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Golang Image Manipulation.
Not sure exactly what you want to do however Raylib offers some image manipulation and is easy to use https://github.com/gen2brain/raylib-go
What are some alternatives?
raylua - Cross-Platform, Modern, And updated LuaJIT bindings for raylib library.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
tic-tac-toe-fortran-raylib - Tic-Tac-Toe in Fortran with Raylib
go-sdl2 - SDL2 binding for Go
raylib-haxe - RayLib extern bindings for Haxe
Pixel - A hand-crafted 2D game library in Go
raylib - A simple and easy-to-use library to enjoy videogames programming
g3n - Go 3D Game Engine (http://g3n.rocks)
raylib-lua-sol - A simple and easy-to-use Lua library to enjoy videogames programming
goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang
luajit2 - OpenResty's Branch of LuaJIT 2
Oak - A pure Go game engine