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Firstly i knew that Lua was a scripting language but i assumed it was like python, that was my bad. secondly i you certanly can i found this github repo this is a lua binding using something called sol i dont really understand what it is but it looks relativly simple to setup, you do need a c compiler though.
I also found this gtihub repo, this one is using luaJIT a just in time lua compiler, i dont know if you have any python expirience but this one, but from what i understand luaJIT makes lua a language that can be compiled and run in your terminal, it aperently also has a comminty made package/library manager called cherry.
I also found this gtihub repo, this one is using luaJIT a just in time lua compiler, i dont know if you have any python expirience but this one, but from what i understand luaJIT makes lua a language that can be compiled and run in your terminal, it aperently also has a comminty made package/library manager called cherry.
I also found this gtihub repo, this one is using luaJIT a just in time lua compiler, i dont know if you have any python expirience but this one, but from what i understand luaJIT makes lua a language that can be compiled and run in your terminal, it aperently also has a comminty made package/library manager called cherry.
That said, there are a whole slew of high-level languages with bindings to raylib, so you have options other than Lua. I might recommend Janet with jaylib (for which, I started writing a little tutorial a while ago).
That said, there are a whole slew of high-level languages with bindings to raylib, so you have options other than Lua. I might recommend Janet with jaylib (for which, I started writing a little tutorial a while ago).
That said, there are a whole slew of high-level languages with bindings to raylib, so you have options other than Lua. I might recommend Janet with jaylib (for which, I started writing a little tutorial a while ago).