jank
DOOM-3
jank | DOOM-3 | |
---|---|---|
18 | 9 | |
1,431 | 2,848 | |
1.5% | 1.6% | |
9.3 | 0.0 | |
12 days ago | over 8 years ago | |
C++ | C++ | |
Mozilla Public License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jank
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Compiling a Lisp
There's an effort afoot to bring this to the Clojure world, with the lovely name jank: https://jank-lang.org
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A Tour of Lisps
I also liked that reference since I had not heard of Jank before. It is a work in progress so I just added a calendar entry for 9 months from now to check it out. https://jank-lang.org/
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Boehm Garbage Collector
There will be a lot of room for this, once I build out more of the features. In particular, there will be a lot of Clojure libraries which need to gain jank support. Clojure doesn't require "porting", so to speak, since it has a special .cljc file which can use reader conditionals to check the host that it's in (clj, cljs, cljr, jank, etc). So anywhere those libs are using Java interop, we'd need to wrap it to use native interop instead.
On the compiler and tooling itself, I have some open issues here: https://github.com/jank-lang/jank/issues
The vast majority of it is heavy C++ work, though. Outside of that, the biggest gains will come from time spent on packaging, distribution, and testing on various platforms.
And if none of that sounds interesting or applicable, don't worry. Just be sure to join the Slack channel and hang out with us. :)
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Using C++ as a scripting language, part 8
On the top of using C++ for scripting, and related to the discussion of CERN's ROOT/Cling, I am developing a Clojure dialect on C++/LLVM called jank: https://jank-lang.org/
jank is a true Clojure, meaning you get interactive, REPL-based development and a whole stdlib of persistent, immutable data structures and functions to transform them. But it's also C++, so you can write inline C++ within your jank source, and interpolate jank values within that. You can link with existing native code using LLVM and you can embed jank into your existing native projects to use for scripting.
jank is pre-alpha, right now, and I've only been showing it to Clojure devs so far, but there's a huge audience of C++ devs which may be interested in introducing Clojure to their native code.
- Leaving Clojure - Feedback for those that care
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[ANN] London Clojurians Talk: The jank programming language (by Jeaye Wilkerson)
jank (https://jank-lang.org/) is a Clojure dialect on LLVM with C++ interop. In this talk, Jeaye will cover jank's use cases, some challenges around building a native Clojure dialect, and some insights about Clojure itself found only by spelunking deep into the Clojure compiler.
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Janet for Mortals
I wonder if Jank [1] could be such a Lisp? I haven't played around with it, but I really like the idea and would love to see it get more traction.
[1]: https://jank-lang.org/
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Loopr: A Loop/Reduction Macro for Clojure
This isn't usable yet, but in active development by the author, and looks promising: https://jank-lang.org/
- Show HN: Programming Google Flutter with Clojure
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What is most in need in Clojure open-source ecosystem?
Jank looks pretty legit: https://jank-lang.org/
DOOM-3
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Using C++ as a scripting language, part 8
>As an aside, I find the idea of writing game code in unmanaged C++ perplexing.
https://github.com/id-Software/DOOM-3
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Benchmarking Malloc with Doom 3
I don't know of a Carmack engine that doesn't have a benchmark facility.
timedemo uscache
The DOOM3 source is here https://github.com/id-Software/DOOM-3
There are lots of fascilities for recording and playing back demos. The author could record their own gameplay and play it back in realtime vs running timedemo (which plays back as fast as possible).
2865: cmdSystem->AddCommand( "recordDemo", Session_RecordDemo_f, CMD_FL_SYSTEM, "records a demo" );
- Is it worth petitioning Raven Software to release the Quake 4 source code?
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Do AAA game studios with custom engines use a lot of visual scripting?
The probability a company uses visual scripting seems to correlate to how much they embrace parsing and reflection. Whenever someone is skeptical about the value of those things I just remind them that Doom3 has a C++ parser and reflection generator in it's original non-BFG release.
- Interesting Halo 3 script comments.
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Doom 64 Limited Run Collectors Edition Finally Arrived!
No but there are open-source engine ports, you only need the content packs (wad) to play it with those. Doom 3 is open source tho, they violated some licenses or something and released the source a couple of years ago (https://github.com/id-Software/DOOM-3)
- Character Movement Hurdle.
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How does the input system for DOOM 3 work?
Not familiar with other platforms but the Windows version uses DirectInput8 polling to retrieve keyboard and mouse state, as seen here.
- Dr. Beef - Salute for Doom 3!!
What are some alternatives?
graalvm-clojure - This project contains a set of "hello world" projects to verify which Clojure libraries do actually compile and produce native images under GraalVM.
Quake-III-Arena - Quake III Arena GPL Source Release
wyvern - Automatic conversion of call by value into call by need in the LLVM IR.
Quake-2 - Quake 2 GPL Source Release
schema-inference - Schema Inference of Malli Schemas
Quake - Quake GPL Source Release
pil21 - PicoLisp is an open source Lisp dialect. It is based on LLVM and compiles and runs on any 64-bit POSIX system. Its most prominent features are simplicity and minimalism.
Jedi-Academy - Star Wars Jedi Knight: Jedi Academy
clasp - clasp Common Lisp environment
DOOM-3-BFG - Doom 3 BFG Edition
onejit - [ALPHA] Go just-in-time compiler
Jedi-Outcast - Star Wars Jedi Knight II: Jedi Outcast