DOOM-3
Doom 3 GPL source release (by id-Software)
Jedi-Academy
Star Wars Jedi Knight: Jedi Academy (by grayj)
DOOM-3 | Jedi-Academy | |
---|---|---|
9 | 2 | |
2,848 | 404 | |
1.6% | - | |
0.0 | 10.0 | |
over 8 years ago | about 11 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DOOM-3
Posts with mentions or reviews of DOOM-3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-29.
-
Using C++ as a scripting language, part 8
>As an aside, I find the idea of writing game code in unmanaged C++ perplexing.
https://github.com/id-Software/DOOM-3
-
Benchmarking Malloc with Doom 3
I don't know of a Carmack engine that doesn't have a benchmark facility.
timedemo uscache
The DOOM3 source is here https://github.com/id-Software/DOOM-3
There are lots of fascilities for recording and playing back demos. The author could record their own gameplay and play it back in realtime vs running timedemo (which plays back as fast as possible).
2865: cmdSystem->AddCommand( "recordDemo", Session_RecordDemo_f, CMD_FL_SYSTEM, "records a demo" );
- Is it worth petitioning Raven Software to release the Quake 4 source code?
-
Do AAA game studios with custom engines use a lot of visual scripting?
The probability a company uses visual scripting seems to correlate to how much they embrace parsing and reflection. Whenever someone is skeptical about the value of those things I just remind them that Doom3 has a C++ parser and reflection generator in it's original non-BFG release.
- Interesting Halo 3 script comments.
-
Doom 64 Limited Run Collectors Edition Finally Arrived!
No but there are open-source engine ports, you only need the content packs (wad) to play it with those. Doom 3 is open source tho, they violated some licenses or something and released the source a couple of years ago (https://github.com/id-Software/DOOM-3)
- Character Movement Hurdle.
-
How does the input system for DOOM 3 work?
Not familiar with other platforms but the Windows version uses DirectInput8 polling to retrieve keyboard and mouse state, as seen here.
- Dr. Beef - Salute for Doom 3!!
Jedi-Academy
Posts with mentions or reviews of Jedi-Academy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-03.
What are some alternatives?
When comparing DOOM-3 and Jedi-Academy you can also consider the following projects:
Quake-III-Arena - Quake III Arena GPL Source Release
Quake-2 - Quake 2 GPL Source Release
Quake - Quake GPL Source Release
jank - A Clojure dialect hosted on LLVM with native C++ interop
Jedi-Outcast - Star Wars Jedi Knight II: Jedi Outcast
DOOM-3-BFG - Doom 3 BFG Edition
DOOM - DOOM Open Source Release
cmt - Compact memory traces