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On the top of using C++ for scripting, and related to the discussion of CERN's ROOT/Cling, I am developing a Clojure dialect on C++/LLVM called jank: https://jank-lang.org/
jank is a true Clojure, meaning you get interactive, REPL-based development and a whole stdlib of persistent, immutable data structures and functions to transform them. But it's also C++, so you can write inline C++ within your jank source, and interpolate jank values within that. You can link with existing native code using LLVM and you can embed jank into your existing native projects to use for scripting.
jank is pre-alpha, right now, and I've only been showing it to Clojure devs so far, but there's a huge audience of C++ devs which may be interested in introducing Clojure to their native code.
>As an aside, I find the idea of writing game code in unmanaged C++ perplexing.
https://github.com/id-Software/DOOM-3