Jedi-Academy
Star Wars Jedi Knight: Jedi Academy (by grayj)
Quake-2
Quake 2 GPL Source Release (by id-Software)
Jedi-Academy | Quake-2 | |
---|---|---|
2 | 12 | |
404 | 2,690 | |
- | 1.5% | |
10.0 | 0.0 | |
about 11 years ago | 6 months ago | |
C++ | C | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Jedi-Academy
Posts with mentions or reviews of Jedi-Academy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-03.
Quake-2
Posts with mentions or reviews of Quake-2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-10.
-
Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
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What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
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What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
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If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
What are some alternatives?
When comparing Jedi-Academy and Quake-2 you can also consider the following projects:
Quake-III-Arena - Quake III Arena GPL Source Release
Quake - Quake GPL Source Release
DOOM-3-BFG - Doom 3 BFG Edition
DOOM-3 - Doom 3 GPL source release
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
Jedi-Outcast - Star Wars Jedi Knight II: Jedi Outcast
DOOM - DOOM Open Source Release
permafrost-engine - An OpenGL RTS game engine written in C