DOOM-3
DOOM-3-BFG
DOOM-3 | DOOM-3-BFG | |
---|---|---|
9 | 18 | |
2,848 | 4,739 | |
1.6% | 0.9% | |
0.0 | 0.0 | |
over 8 years ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DOOM-3
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Using C++ as a scripting language, part 8
>As an aside, I find the idea of writing game code in unmanaged C++ perplexing.
https://github.com/id-Software/DOOM-3
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Benchmarking Malloc with Doom 3
I don't know of a Carmack engine that doesn't have a benchmark facility.
timedemo uscache
The DOOM3 source is here https://github.com/id-Software/DOOM-3
There are lots of fascilities for recording and playing back demos. The author could record their own gameplay and play it back in realtime vs running timedemo (which plays back as fast as possible).
2865: cmdSystem->AddCommand( "recordDemo", Session_RecordDemo_f, CMD_FL_SYSTEM, "records a demo" );
- Is it worth petitioning Raven Software to release the Quake 4 source code?
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Do AAA game studios with custom engines use a lot of visual scripting?
The probability a company uses visual scripting seems to correlate to how much they embrace parsing and reflection. Whenever someone is skeptical about the value of those things I just remind them that Doom3 has a C++ parser and reflection generator in it's original non-BFG release.
- Interesting Halo 3 script comments.
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Doom 64 Limited Run Collectors Edition Finally Arrived!
No but there are open-source engine ports, you only need the content packs (wad) to play it with those. Doom 3 is open source tho, they violated some licenses or something and released the source a couple of years ago (https://github.com/id-Software/DOOM-3)
- Character Movement Hurdle.
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How does the input system for DOOM 3 work?
Not familiar with other platforms but the Windows version uses DirectInput8 polling to retrieve keyboard and mouse state, as seen here.
- Dr. Beef - Salute for Doom 3!!
DOOM-3-BFG
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How to comply with OSS licenses without declaring which libraries you used?
The Bethesda representative said that they do not publish which OSS libraries they use but that they comply with any notice requirements. I admit, the claim on my side is somewhat thin, but there is one third party library (Base64.cpp) in DOOM 3 BFG that requires notice and states:
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Where is Bethesda hiding their third party notices?
Even idTech 3 used third party components as listed in the description here: https://github.com/id-Software/DOOM-3-BFG. Newer versions of idTech use Vulkan for rendering. For that, they are basically forced to included the header files of Vulkan which are licensed under Apache 2. So it has to be mentioned somewhere.
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Initialization in Modern C++ (295 pages)
I guess you can still write valuable software, even more complex than most people can write, with simple (03) C++. Like Doom 3: https://github.com/id-Software/DOOM-3-BFG
> What you are describing
On the other hand, I believe what you are describing is the exact meaning of FUD. In that precise order: "in C++ they have serious consequences" is fear, "There are bugs in the code--probably in your code--right now" is uncertainty, and "Some might be CVEs" is doubt.
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You can play Doom 3 in a web browser
According to https://github.com/id-Software/DOOM-3-BFG
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Question about certain games
Doom 3 was released in 2004. The engine has come to be known as "Id Tech 4", and it's open source. Written mostly in C++, looks like.
- How advance is the code in the average game?
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Which piece of software you wish it was open source?
Id Tech 4 is currently Open Source (GPL licensed)
- Need help finding resources for id Tech 4(Doom 3 engine)
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Greatest programs
I believe doom 3 source is published on github so people can have a look for themselves if they want.
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Ask HN: Codebases with great, easy to read code?
Doom 3 is a perennial favorite for "most beautiful C++ codebase" lists [0]
[0] https://github.com/id-Software/DOOM-3-BFG
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
RBDOOM-3-BFG - Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
Quake-2 - Quake 2 GPL Source Release
Quake - Quake GPL Source Release
jank - A Clojure dialect hosted on LLVM with native C++ interop
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Jedi-Academy - Star Wars Jedi Knight: Jedi Academy
CleanArchitecture - Clean Architecture Solution Template for ASP.NET Core
Jedi-Outcast - Star Wars Jedi Knight II: Jedi Outcast
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