|over 2 years ago||4 days ago|
|-||Mozilla Public License 2.0|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cave-like structure out of booleans and vdb
1 project | reddit.com/r/proceduralgeneration | 23 Nov 2021
Quick impact test from preset
1 project | reddit.com/r/Simulated | 23 Aug 2021
It can save the particle data as Paraview unstructured grids or OpenVDB files. Of course, I can add more formats if needed.
Why aren't 3D models handled like Images ?
1 project | reddit.com/r/computerscience | 21 Apr 2021
Voxel data (analogue to 2D pixels) is common with volumetric models. Check how CGI industry uses voxels for example https://www.openvdb.org there are others. Polygons analogue for 2D is for example vector files work (like SVG).
What are some alternatives?
urho3d - Cross-platform 2D and 3D game engine
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
OpenSceneGraph - OpenSceneGraph git repository
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
IrrlichtBAW - Build A World fork of Irrlicht
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.