Irrlicht VS bgfx

Compare Irrlicht vs bgfx and see what are their differences.

Irrlicht

An automatically updated mirror of the Irrlicht SVN repository on sourceforge (by zaki)

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. (by bkaradzic)
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Irrlicht bgfx
1 71
470 14,251
- -
0.0 9.3
over 4 years ago 7 days ago
C++ C++
- BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Irrlicht

Posts with mentions or reviews of Irrlicht. We have used some of these posts to build our list of alternatives and similar projects.

bgfx

Posts with mentions or reviews of bgfx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-20.

What are some alternatives?

When comparing Irrlicht and bgfx you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

urho3d - Game engine

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

OpenSceneGraph - OpenSceneGraph git repository

sokol - minimal cross-platform standalone C headers

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2