|about 2 years ago||6 days ago|
|-||BSD 2-clause "Simplified" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BGFX DirectX11 "Failed to create vertex shader" over Windows 10x64, but works fine under Win7x86 with d3d9.
2 projects | reddit.com/r/GraphicsProgramming | 22 Nov 2021
Im using this lib for getting renderer API, on pretty old PC with win7x86 works pretty fine, but when Im trying to start it on Windows 10x64 with DirectX11(software) on DirectX10(hardware) it says the next thing:2 projects | reddit.com/r/GraphicsProgramming | 22 Nov 2021
You'll probably have more luck here: https://github.com/bkaradzic/bgfx/discussions
I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
If we're going to list graphics libraries then bgfx and irrlicht are probably worth a mention as well.
Epic funds next-gen SDL API for Vulkan
7 projects | news.ycombinator.com | 12 Nov 2021
It seems they are going to duplicate the efforts from bgfx (https://github.com/bkaradzic/bgfx)
Unified Shader Programming in C++
13 projects | news.ycombinator.com | 3 Oct 2021
Bgfx: Cross-platform, graphics API agnostic style rendering library
1 project | news.ycombinator.com | 24 Sep 2021
Selection technologies for new 2D/3D CAD program
1 project | reddit.com/r/cpp | 13 Aug 2021
So you want to write a GUI framework
13 projects | news.ycombinator.com | 11 Aug 2021
Porting a game to android
2 projects | reddit.com/r/gamedev | 1 Aug 2021
This new Android game kit is a step in the right direction because now you have less JNI/NDK stuff to deal with, BUT it locks you into the Google ecosystem even more. I would not recommend. Most PC game ported to mobile/other platform use SDL2 to manage the audio/input/file access cross platform. And then use something like bgfx or angle for the rendering back end.
Finding a good game framework (not engine) for Android game develop
1 project | reddit.com/r/gamedev | 2 Jul 2021
When I was toying with the Idea of ditching the (very opinionated) engines and doing everything myself better(tm), I've found this: https://github.com/bkaradzic/bgfx and my idea was to take it, slap something like imgui to it, maybe some ECS system on top of it and roll with that (and do the same for sounds, particles...).
What are some alternatives?
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
sokol - minimal cross-platform standalone C headers
OpenSceneGraph - OpenSceneGraph git repository
urho3d - Cross-platform 2D and 3D game engine
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
raylib - A simple and easy-to-use library to enjoy videogames programming
vulkan-guide - Introductory guide to vulkan.