Irrlicht VS OpenSceneGraph

Compare Irrlicht vs OpenSceneGraph and see what are their differences.

Irrlicht

An automatically updated mirror of the Irrlicht SVN repository on sourceforge (by zaki)
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Irrlicht OpenSceneGraph
1 12
470 3,073
- -
0.0 0.0
over 4 years ago 23 days ago
C++ C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Irrlicht

Posts with mentions or reviews of Irrlicht. We have used some of these posts to build our list of alternatives and similar projects.

OpenSceneGraph

Posts with mentions or reviews of OpenSceneGraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.

What are some alternatives?

When comparing Irrlicht and OpenSceneGraph you can also consider the following projects:

Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)

urho3d - Game engine

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Skia - Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.

Horde3D - Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2