iroha
jumpy
iroha | jumpy | |
---|---|---|
4 | 28 | |
412 | 1,544 | |
0.7% | 1.2% | |
9.6 | 8.9 | |
7 days ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iroha
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In which circumstances is C++ better than Rust?
I can show you a real world example: https://github.com/hyperledger/iroha The C++ version compiles in 3 minutes. The rust version takes 15, and the Rust version isn't even complete yet. Moreover, the target dir grows to sometimes in excess of 50GiB, if you have debug symbols, several features and incremental compilation. C++ by contrast keeps it in the low 8GiB which allows me to mount it to tmpfs.
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Is rust-analyzer necessary?
There are no Rust files or Cargo.toml files in this repo: https://github.com/Hyperledger/Iroha
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Looking to help out with an open source project
My daily work is developing an open source Rust blockchain. Our team is small, so we appreciate any help. You can take a look here: https://github.com/hyperledger/iroha/tree/iroha2-dev
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My First Impressions of Web3
> Blockchains are designed to be a network of peers, but not designed such that it’s really possible for your mobile device...
If I am not mistaken Hyperledger Iroha[0] has(had?) that as one of its goals.
[0] https://github.com/hyperledger/iroha
jumpy
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Shiftnanigans - 2D Platformer Randomizer
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
- Fish Folk – open-source Bevy game
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Fish Folk – Our open source arena-shooter game in development for 4 years is now live on Kickstarter
GitHub: https://github.com/fishfolk/jumpy
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
Since late September we've been rewriting 'Fish Folk: Jumpy' in Bevy, headed up by Jumpy's new lead dev zicklag. With the release of v0.5, we now set our sights on a crowdfunding campaign due to launch in early 2023.
- Networking in ‘Fish Folk: Jumpy’ with QUIC for matchmaking and GGPO for p2p rollback
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Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)
Thanks for this! We have a longstanding idea to use WFC as a way to create procedurally (re-)generated maps for our 2D platformer game. Happy to collaborate further on this if you’re interested.
- WASM For Core Game Loop & Mods · Jumpy dev-talk
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Katharos tech?!
Also the people from Katharos are great contributors of Bevy itself and also is working on Jumpy, which is a great source of inspiration and showcase for community, which doesn't uses Katharos License.
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Are there any AAA or indi games being developed in Rust?
Fish Fight is developed in Rust.
What are some alternatives?
portal-network-specs - Official repository for specifications for the Portal Network
rust-sdl2 - SDL2 bindings for Rust
moonworm - codegen for crypto degens and other ethereum smart contract toolkit for python
bbscript - Parses BBScript for various Arc System Works Games
aether - Aether client app with bundled front-end and P2P back-end
minicloze - Rust-based command-line language-learning game. Uses the Tatoeba database.
annotated-spec - Vitalik's annotated eth2 spec. Not intended to be "the" annotated spec; other documents like Ben Edgington's https://benjaminion.xyz/eth2-annotated-spec/ also exist. This one is intended to focus more on design rationale.
ticked - Edit your ticktick.com tasks from any text editor you want (like vim/neovim)
nimbus-eth2 - Nim implementation of the Ethereum Beacon Chain
rust-drive-ai - Self driving car AI in road fighter world
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
Shiftnanigans - A library for randomizing tile-based maps and other interesting algorithms.