iot_devices
PixiJS
iot_devices | PixiJS | |
---|---|---|
5 | 116 | |
3 | 42,552 | |
- | 0.8% | |
6.7 | 9.9 | |
13 days ago | 4 days ago | |
Python | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
iot_devices
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Ask HN: Tell us about your project that's not done yet but you want feedback on
Wow, what a great idea for a thread!
I'm trying to pare down my personal projects to just the really exciting ones, so I don't have much, butni think the most appropriate to the thread is https://github.com/EternityForest/iot_devices
It's mean to be a cross-framework library for creating device integrations, so you can, say, write a handler for RTL SDR weather stations, and use it in a simple script up to a mega framework.
I kind of dislike the way HASS and others handle automations where they have special purpose primitives for everything that needs lots of hand written code.
I just have config entries, they must be strings, and data points, they can be strings, numbers, bytes, or objects. You can put metadata on them. There's also a few other utilities like the ability to make subdevices, and the ability to request things from the host.
There are no special subclasses, a light bulb is just a device with a brightness point.
It currently runs my security system with object detection recording, QR decoding if desired, multiple regions, motion detection without decoding every frame, and subsecond latency streaming to the browser, a nice recordings browser that can view a recording while it's being made, etc.
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How I wrote my own Smart Home software
My HA platform project started in 2013. Every few months or so I check back to see if HA has progressed far enough that I can ditch one of the last custom apps in my life.
It's getting there. But it's not quite there yet. Last I checked the logging still saves every change, it's not easy to set up so that it will only save average/min/max over time to save SD wear.
Creating new integrations is easy but still not quite a five minute job like it is with my extension API(https://github.com/EternityForest/iot_devices)
But yet, having custom software in one's life is generally IMHO far more of a liability than an asset.
So what I actually do is just use YoLink and Google assistant for everything I possibly can, and use custom software for video recording and unusual stuff YoLink doesn't do.
I'd love to have a one size fits all "If it need automating, use this" platform, and HA seems like it's got the potential.... but just using the YoLink proprietary platform is the lazy, trouble free, super cheap way.
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Ask HN: Who Wants to Collaborate?
I'm working on a standard for easy drop-in home IoT drivers: https://github.com/EternityForest/iot_devices
Maybe you could go one level of meta up and instead of working on reusable components, work on reusable definitions for component interfaces.
Reuse is hard because you need a bunch of glue code. But if you had, like a standard for a toolbar, that knew how to find all the ToolbarAble objects, and the shopping cart icon just showed up, etc, things would get easier.
The shopping cart could know to look for all the payment requesting components declared in your Big Project File or whatever, and everything could stay modular ish?
GitHub is already the standard place to share generic projects.
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Home automation dashboard generator in the terminal
Source code can be found here: https://github.com/EternityForest/iot_devices
- Minimalistic framework for creating IoT reusable Python IoT device drivers
PixiJS
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Release Radar โข March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! ๐ฎ.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas โ An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and itโs React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
vanna - ๐ค Chat with your SQL database ๐. Accurate Text-to-SQL Generation via LLMs using RAG ๐.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
r0b0 - r0b0 is a communication system for connecting human interface device (HID) hardware and system software; an `aconnect` for anything.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
SeleneCMS - CMS built as a Symfony Bundle
react-canvas - High performance <canvas> rendering for React components
openai-kiss - Simple shell scripts to access OpenAI API
A-Frame - :a: Web framework for building virtual reality experiences.
code_nitro
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
jekyll-sqlite - A Jekyll plugin that lets you use SQLite database instead of data files as a data source.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.