io_pdx_mesh
openrig
io_pdx_mesh | openrig | |
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11 | 1 | |
81 | 39 | |
- | - | |
1.0 | 9.0 | |
about 2 months ago | about 3 years ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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io_pdx_mesh
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Can someone please help, i've bveen staring at this for an hour now and have no idea whats going on
aren't you using this? https://github.com/ross-g/io_pdx_mesh ?
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Why does the portrait in game have parts missing?
Anyway, you could fix this (assuming it's the model) by using IO_PDX_MESH to import the model into blender and add faces for the missing section
- Making CKIII 3D-based was a bad idea
- converted mesh to dae with JoroDox, opened it in blender and then immediately exported it-- only changing the global orientation to -Y, then converted it back to a mesh with JoroDox and put it back in game files and... it's all black every time. So... what did I do wrong???
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How can I pull the pdx .mesh files from the game and export them into a 3d modeling software?
I have installed THREE outdated versions of blender, I have tried so many add-ons and scripts for these versions of blender. I have read so many steam forum and pdx forum pages and have gotten no where. I have gone down this rabbit hole and found no answers. I am not in the mood to install an even more outdated version of Maya to try the pdx's software. I have tried RossG's add-on with its respective version, and the guide is quite vague and doesnt match up.
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A year ago I had a model of a Mammalian cruiser 3D printed and then painted it. Recently I printed one myself, this time with a stand, and painted it. Hand painted with a brush.
The plugin in question is io_pdx_mesh and I use a custom version of my own extensively for my animation work. It works in Blender 3.0 well enough too.
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A sight to be feared. And one I hope we never witness.
There’s an addon for blender and maya called IO pdx mesh that lets you take the ship and other meshes (portrats, some gfx) from the game files and work with them in blender.
- Community Flavor Pack : XIIIth century pack teaser
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module has no attribute ‘register’
It works on Blender 2.83 LTS, but if you want to use the latest Blender, you will have to download io_pdx_mesh from their bugfixes branch. Here's a link the the zip file you need: https://github.com/ross-g/io_pdx_mesh/archive/bugfixes.zip
- Three Handsomely Distinguished Gentlemen
openrig
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How to install Open Rig in windows 7?
Check this links https://github.com/squarebit-studios/openrig
What are some alternatives?
retopoflow - A suite of retopology tools for Blender
mgear4 - mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io
skinner - Skin export / import tools for Autodesk Maya
Screencast-Keys - Blender Add-on: Screencast Keys
minerwrangler - A bundle of bash scripts to make headless crypto mining on linux a simple reality. Unfortunately only NVIDIA support for now.
ToolSeq - ToolSeq is a pack of useful, high quality plugins and scripts which has 15 tools that can simplify and reinforce 3D modeling pipeline for Autodesk Maya
Pie-Menus - Pie menus for windows just like blender.
BlenderGIS - Blender addons to make the bridge between Blender and geographic data
gt-tools - GT Tools is a free collection of scripts for Autodesk Maya
vfxwindow - Python Qt Window class for compatibility between VFX programs