io_pdx_mesh
Import/Export files for the Clausewitz game engine (by ross-g)
vfxwindow
Python Qt Window class for compatibility between VFX programs (by huntfx)
io_pdx_mesh | vfxwindow | |
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11 | 1 | |
81 | 94 | |
- | - | |
1.0 | 8.0 | |
about 2 months ago | 11 days ago | |
Python | Python | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
io_pdx_mesh
Posts with mentions or reviews of io_pdx_mesh.
We have used some of these posts to build our list of alternatives
and similar projects.
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Can someone please help, i've bveen staring at this for an hour now and have no idea whats going on
aren't you using this? https://github.com/ross-g/io_pdx_mesh ?
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Why does the portrait in game have parts missing?
Anyway, you could fix this (assuming it's the model) by using IO_PDX_MESH to import the model into blender and add faces for the missing section
- Making CKIII 3D-based was a bad idea
- converted mesh to dae with JoroDox, opened it in blender and then immediately exported it-- only changing the global orientation to -Y, then converted it back to a mesh with JoroDox and put it back in game files and... it's all black every time. So... what did I do wrong???
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How can I pull the pdx .mesh files from the game and export them into a 3d modeling software?
I have installed THREE outdated versions of blender, I have tried so many add-ons and scripts for these versions of blender. I have read so many steam forum and pdx forum pages and have gotten no where. I have gone down this rabbit hole and found no answers. I am not in the mood to install an even more outdated version of Maya to try the pdx's software. I have tried RossG's add-on with its respective version, and the guide is quite vague and doesnt match up.
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A year ago I had a model of a Mammalian cruiser 3D printed and then painted it. Recently I printed one myself, this time with a stand, and painted it. Hand painted with a brush.
The plugin in question is io_pdx_mesh and I use a custom version of my own extensively for my animation work. It works in Blender 3.0 well enough too.
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A sight to be feared. And one I hope we never witness.
There’s an addon for blender and maya called IO pdx mesh that lets you take the ship and other meshes (portrats, some gfx) from the game files and work with them in blender.
- Community Flavor Pack : XIIIth century pack teaser
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module has no attribute ‘register’
It works on Blender 2.83 LTS, but if you want to use the latest Blender, you will have to download io_pdx_mesh from their bugfixes branch. Here's a link the the zip file you need: https://github.com/ross-g/io_pdx_mesh/archive/bugfixes.zip
- Three Handsomely Distinguished Gentlemen
vfxwindow
Posts with mentions or reviews of vfxwindow.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing io_pdx_mesh and vfxwindow you can also consider the following projects:
retopoflow - A suite of retopology tools for Blender
twine - Utilities for interacting with PyPI