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There’s an addon for blender and maya called IO pdx mesh that lets you take the ship and other meshes (portrats, some gfx) from the game files and work with them in blender.
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Can someone please help, i've bveen staring at this for an hour now and have no idea whats going on
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converted mesh to dae with JoroDox, opened it in blender and then immediately exported it-- only changing the global orientation to -Y, then converted it back to a mesh with JoroDox and put it back in game files and... it's all black every time. So... what did I do wrong???
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How can I pull the pdx .mesh files from the game and export them into a 3d modeling software?