inox2d VS glium

Compare inox2d vs glium and see what are their differences.

inox2d

Native Rust reimplementation of Inochi2D (by Inochi2D)
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inox2d glium
9 17
180 3,403
3.9% 0.8%
8.9 8.0
21 days ago about 2 months ago
Rust Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

inox2d

Posts with mentions or reviews of inox2d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-10.
  • What are you rewriting in rust?
    36 projects | /r/rust | 10 Jul 2023
    I'm writing Inox2D, which is kind of a rewrite of Inochi2D in Rust. The aim is to reach more use-cases such as web with WASM and even potentially embedded development, but at the very least an implementation in a low-level non-garbage-collected language.
  • What's everyone working on this week (27/2023)?
    9 projects | /r/rust | 3 Jul 2023
    Inox2D, an experimental native Rust implementation of Inochi2D.
  • What type of projects do you use Rust for?
    10 projects | /r/rust | 11 May 2023
    inox2d - official experimental reimplementation of Inochi2D, an open-source alternative of Live2D for animating 2D puppets in various contexts such as games or vtubing. inox2d isn't really meant to be a replacement over the current implementation, but more of a complementary one that extends it's use-cases, for example embedded devices and web integration with WASM.
  • OpenGL crates: gl vs glow vs glium
    3 projects | /r/rust | 22 Mar 2023
    Hey, I'm working on inox2d which uses glow.
  • Splitting a big struct impl into multiple files?
    4 projects | /r/rust | 9 Feb 2023
    For example, I wouldn't want to separate this into multiple files, would make it harder to see where all the deserialization logic is.
  • More on OOP: Polymorphism this time
    5 projects | /r/rust | 7 Feb 2023
    For example, I'm working on Inox2D, a reimplementation of Inochi2D in Rust.
  • "My Reaction to Dr. Stroustrup’s Recent Memory Safety Comments"
    11 projects | /r/rust | 2 Feb 2023
    I absolutely get that. It was actually very clear in a project of mine. I work on inox2d which is a native implementation of Inochi2D in Rust (Inochi2D being a FOSS puppet animation system, like Live2D which is used by vtubers and light novel engines notably).
  • Is coding in Rust as bad as in C++? A practical comparison
    15 projects | /r/rust | 5 Jan 2023
    For example, on my Inox2D project, I was using serde to deserialize some JSON payload. But that came with some hacks I had to do, like have a temporary struct that gets converted to the final one because it wasn't possible to serialize it by itself, and add extra-dependencies to make the system extensible while also supporting external structures I used like Arena from the indextree crate.
  • Help getting started with open source
    1 project | /r/rust | 25 Dec 2022
    You can find it at https://github.com/Inochi2D/inox2d. If you know stuff about OpenGL and low-level rendering in general I'd really appreciate some help as I myself am very new to this stuff.

glium

Posts with mentions or reviews of glium. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-23.
  • I don't understand how dependencies work
    1 project | /r/rust | 15 Nov 2023
    I am trying to follow to this tutorial on glium and I can't even get a window to show up because of what I assume to be a lack of comprehension on my end about how dependencies work.
  • Cargo build feature issue: Building winit problem, says no features specified
    2 projects | /r/rust | 23 Mar 2023
    Which is blocked, waiting for glium to update: https://github.com/glium/glium/pull/2036
  • OpenGL crates: gl vs glow vs glium
    3 projects | /r/rust | 22 Mar 2023
    https://crates.io/crates/glium (8 months ago - 925 kB)
  • Questions about Glium framework
    1 project | /r/rust | 29 Nov 2022
    The book is a great place to look at https://github.com/glium/glium/tree/master/book And glium itself is a bit outdated might be good to look at alternatives like glow
  • [Media] Visualizing scientific data in rust
    3 projects | /r/rust | 25 Sep 2022
    Hi rustaceans! I glued this prototype together with vtkio and glium. There are more features that are unsupported than supported at this point, but the code is here if you want to check it out: https://github.com/JeffIrwin/skillet
  • [GLIUM] - how to pass structs as uniforms to shaders
    1 project | /r/rust | 9 Jul 2022
    https://github.com/glium/glium/issues/941 is the relevant Glium bug/feature request. Long story short, structs as uniforms aren't supported by Glium's current design, it looks like.
  • should i learn glium?
    3 projects | /r/rust | 12 Jun 2022
    Should i learn glium (https://crates.io/crates/glium)? i have some experience in opengl (C++) and i would like to use the opengl functionality in the Rust ecosystem.
  • How to abstract OpenGL for future use?
    4 projects | /r/opengl | 8 Feb 2022
    I can recommend https://github.com/glium/glium as a good, safe abstraction. There was a time when I wanted to learn shaders and write complex pipelines with several stages, this library allowed me to learn about the important objects and their responsibilities without having to program the very verbose chunks of code to initialize. I learned the following:
  • Where to find resources to learn OpenGL with Rust ?
    6 projects | /r/rust | 19 Jan 2022
    Glium is a Rust-y OpenGL wrapper, and its repository contains a discussion that should give you an idea whether this is what you want to use, as well as some tutorial.
  • Workaround for counter that goes out of scope
    1 project | /r/learnrust | 19 Jan 2022
    With a gluim window open, I want to count the number of user clicks and retain the number after the window is closed. In order to keep the program running after the window is closed, I had to change event_loop.run to event_loop.run_return and I think that means all variables will be moved into the closure and my counter goes out of scope.

What are some alternatives?

When comparing inox2d and glium you can also consider the following projects:

inochi2d - Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture).

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

halloy - IRC application written in Rust

glutin - A low-level library for OpenGL context creation, written in pure Rust.

prima - PRIMA is a package for solving general nonlinear optimization problems without using derivatives. It provides the reference implementation for Powell's derivative-free optimization methods, i.e., COBYLA, UOBYQA, NEWUOA, BOBYQA, and LINCOA. PRIMA means Reference Implementation for Powell's methods with Modernization and Amelioration, P for Powell.

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

signrs

wgpu - A cross-platform, safe, pure-Rust graphics API.

tensorken - A fun, hackable, GPU-accelerated, neural network library in Rust, written by an idiot

learn-wgpu - Guide for using gfx-rs's wgpu library.

dotfiles

kiss3d - Keep it simple, stupid 3d graphics engine for Rust.