innit VS msdf-atlas-gen

Compare innit vs msdf-atlas-gen and see what are their differences.

innit

A roguelike game where you play a micro organism inside a larger organism! (by micutio)
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innit msdf-atlas-gen
3 8
45 682
- -
3.1 6.1
5 months ago 8 days ago
Rust C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

innit

Posts with mentions or reviews of innit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-31.

msdf-atlas-gen

Posts with mentions or reviews of msdf-atlas-gen. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-27.
  • Best approach to render a lot of text.
    4 projects | /r/GraphicsProgramming | 27 Mar 2023
    There are tools for making sdf textures like this(msdf-atlas-gen). It has a windows executable to generate the textures.
  • I need help with using font atlas in shaders when using msdf-atlas-gen library from Chlumsky.
    1 project | /r/GraphicsProgramming | 23 Jul 2022
    Here is the library in question: https://github.com/Chlumsky/msdf-atlas-gen
  • Rendering Artifacts
    1 project | /r/vulkan | 14 Jun 2022
    I'm rather new to computer graphics, and after working on the Vulkan tutorial (https://vulkan-tutorial.com/) I started trying to render a Multi-channel Signed Distance Field (https://github.com/Chlumsky/msdf-atlas-gen).
  • Vulkan Pipeline Settings for SDF Font Render
    2 projects | /r/GraphicsProgramming | 12 Apr 2022
    I'm am fairly new to Vulkan and graphics programming as a whole, and I'm currently trying to render text from a SDF Font atlas (the file is a bitmap). I used the MSDF-atlas-generator to get the atlas and used a boost library to parse the json file which contained the atlas bounds for the specific characters. With the default shader code I have written, (from Vulkan tutorial) my characters render but with a soft edge as in how they're shown in the atlas.
  • Sharing Saturday #395
    2 projects | /r/roguelikedev | 31 Dec 2021
    Floating text. This was long overdue, and was kinda reminded of its importance from /u/nesguru 's updates (similar tileset, but Legend already has floating text). So, I went on to implement something. While I'm using Unity, I do not want to use that "£!$%^ Canvas system, and TextMeshPro (which is the go-to solution for such text) uses Canvas, so ... I had to roll my own solution! There's a paper from Valve for SDF fonts, and some nice person developed an extension for that, which addresses a few issues. So, I went on to implement that, which involved picking some free font online (I chose Roboto Slab from Google Fonts), converting it into a texture, preparing a special JSON with configuration, and a few shaders and a special particle system later, Let There Be Text!. I copied a bit the idea from Tangledeep where floating text goes into random directions sometimes (although there's a now-fixed bug in the video, and text goes left-ish only), and I've also added support for a typewriter effect to be used in certain cases (when characters talk in to-be-developed cutscenes etc)
  • I rendered text!
    1 project | /r/opengl | 20 Nov 2021
    For those asking for code, the atlas generation code is a library here: https://github.com/Chlumsky/msdf-atlas-gen Admittedly it’s hard to figure out the api, since it’s undocumented, and I had to sort of piece together the correct way to use it by reading through the source code for the console app. I may write up a small tutorial somewhere to help the next person, if I get the time and find a place to post it.
  • Learn Wgpu tutorial updated to 0.10
    3 projects | /r/rust | 12 Sep 2021
    I think I might be using (maybe my fork of) https://github.com/Chlumsky/msdf-atlas-gen with some cxx-rs bindings for the text rendering portion of things; I'm curious, would you be interested in such a crate?
  • Ever heard of Vector Textures?
    2 projects | /r/gamedev | 13 Apr 2021
    msdf-atlas-gen is a version specifically for text.

What are some alternatives?

When comparing innit and msdf-atlas-gen you can also consider the following projects:

rot.js - ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!

msdfgen - Multi-channel signed distance field generator

reflector - Reflector: Laser Defense, a tactical base-builder game

Vulkan - Examples and demos for the new Vulkan API

macro-lisp - Lisp-like DSL for Rust language

neovim - Vim-fork focused on extensibility and usability

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

crates.io - The Rust package registry

BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.

msdfgl - OpenGL implementation of the MSDF algorithm

ruggrogue - A simple web-playable roguelike made with Rust and SDL, with Emscripten for the browser port

3DWorld - 3D Procedural Game Engine Using OpenGL