innit
reflector
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innit
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Sharing Saturday #395
Innit - Immune System Roguelike - alpha v0.0.5 - GitHub - Play online
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Sharing Saturday #362
Innit - Roguelike inside of a living body - alpha v0.0.4 - GitHub
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Sharing Saturday #353
Innit (GitHub)
reflector
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[2022 in RoguelikeDev] Reflector: Laser Defense
Reflector: Laser Defense itch.io | GitHub | @mmakesgames
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Sharing Saturday #396
Reflector: Laser Defense (itch.io|twitter|blog|github) Roguelike base-building in an hour
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Recommendation for someone who likes CDDA? Something that is focused on base building (building a farm, mining, hoarding resources) but has decent combat.
I recommend my own game Reflector: Laser Defense but with a big caveat: it is much more puzzle-like and less simulationist than CDDA. Everything has a 1hp. The core mechanic is about reflecting and manipulating laser beams.
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Rot js drawing at arbitrary positions?
Like some others, I use rot.js for some map gen and rng but for rendering I use a different library, pixi, which let's me use particles and animations. It's kinda messy, but you can browse my code here https://github.com/mscottmoore/reflector (src/lib/renderer)
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Roguelikes where tiles represent bigger regions?
My game, Reflector: Laser Defense, sort of fits the description, but it might be at slightly smaller scale than you're looking for. A single tile in Reflector represents a big enough area for an entire building, or entire farm. You can't zoom in any closer.
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Sharing Saturday #366
Reflector: Laser Defense | play now | twitter
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Sharing Saturday #353
Took a break from working on Reflector to participate in the 7DRL jam, this time with a couple collaborators: u/Lemunde doing the sprites and other art, and u/brightbone63 composing music and making sfx. I'll save my main write-up for the dedicated thread, but I'm really happy with how it came together. It was a rush at the end, and I'm not confident in the late-game balance, but it feels like a complete game.
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Turn-based city builder a good idea?
I'm working on a turn-based base builder, Reflector: Laser Defense. There's an emphasis on tactical combat, the specific mechanics of which really wouldn't work well in real time (with or without pause). There's production and resource management as well, which works mostly how you describe. I think it works out alright, though it's sometimes confusing. Give it a try and let me know if you have any questions!
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Sharing Saturday #351
scifi roguelike basebuilder | play now | code | blog | @mscottmooredev
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7DRL 2021 Brainstorming
If you want something with a little less magic, pixi.js is a good option. I believe phaser uses it under the hood. I use it to render the map in my game (non-map UI uses React). You can browse my messy Typescript code here. That said, for the 7DRL perhaps the extra magic of phaser will be nice.
What are some alternatives?
rot.js - ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
wally-fov - Shadow-casting field-of-view algorithm with support for walls along tile edges
msdf-atlas-gen - MSDF font atlas generator
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.
macro-lisp - Lisp-like DSL for Rust language
ranviermud - A node.js based MUD game engine
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
ECS - A templated, single-file header only Entity Component implementation.
ruggrogue - A simple web-playable roguelike made with Rust and SDL, with Emscripten for the browser port
kubernetes-reflector - Custom Kubernetes controller that can be used to replicate secrets, configmaps and certificates.