innit VS reflector

Compare innit vs reflector and see what are their differences.

innit

A roguelike game where you play a micro organism inside a larger organism! (by micutio)

reflector

Reflector: Laser Defense, a tactical base-builder game (by MichaelMakesGames)
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innit reflector
3 17
45 19
- -
3.1 0.0
5 months ago about 1 year ago
Rust TypeScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

innit

Posts with mentions or reviews of innit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-31.

reflector

Posts with mentions or reviews of reflector. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-07.
  • [2022 in RoguelikeDev] Reflector: Laser Defense
    1 project | /r/roguelikedev | 25 Jan 2022
    Reflector: Laser Defense itch.io | GitHub | @mmakesgames
  • Sharing Saturday #396
    3 projects | /r/roguelikedev | 7 Jan 2022
    Reflector: Laser Defense (itch.io|twitter|blog|github) Roguelike base-building in an hour
  • Recommendation for someone who likes CDDA? Something that is focused on base building (building a farm, mining, hoarding resources) but has decent combat.
    1 project | /r/roguelikes | 18 Oct 2021
    I recommend my own game Reflector: Laser Defense but with a big caveat: it is much more puzzle-like and less simulationist than CDDA. Everything has a 1hp. The core mechanic is about reflecting and manipulating laser beams.
  • Rot js drawing at arbitrary positions?
    1 project | /r/roguelikedev | 5 Sep 2021
    Like some others, I use rot.js for some map gen and rng but for rendering I use a different library, pixi, which let's me use particles and animations. It's kinda messy, but you can browse my code here https://github.com/mscottmoore/reflector (src/lib/renderer)
  • Roguelikes where tiles represent bigger regions?
    1 project | /r/roguelikes | 8 Jul 2021
    My game, Reflector: Laser Defense, sort of fits the description, but it might be at slightly smaller scale than you're looking for. A single tile in Reflector represents a big enough area for an entire building, or entire farm. You can't zoom in any closer.
  • Sharing Saturday #366
    6 projects | /r/roguelikedev | 11 Jun 2021
    Reflector: Laser Defense | play now | twitter
  • Sharing Saturday #353
    4 projects | /r/roguelikedev | 12 Mar 2021
    Took a break from working on Reflector to participate in the 7DRL jam, this time with a couple collaborators: u/Lemunde doing the sprites and other art, and u/brightbone63 composing music and making sfx. I'll save my main write-up for the dedicated thread, but I'm really happy with how it came together. It was a rush at the end, and I'm not confident in the late-game balance, but it feels like a complete game.
  • Turn-based city builder a good idea?
    1 project | /r/BaseBuildingGames | 8 Mar 2021
    I'm working on a turn-based base builder, Reflector: Laser Defense. There's an emphasis on tactical combat, the specific mechanics of which really wouldn't work well in real time (with or without pause). There's production and resource management as well, which works mostly how you describe. I think it works out alright, though it's sometimes confusing. Give it a try and let me know if you have any questions!
  • Sharing Saturday #351
    4 projects | /r/roguelikedev | 19 Feb 2021
    scifi roguelike basebuilder | play now | code | blog | @mscottmooredev
  • 7DRL 2021 Brainstorming
    2 projects | /r/roguelikedev | 16 Feb 2021
    If you want something with a little less magic, pixi.js is a good option. I believe phaser uses it under the hood. I use it to render the map in my game (non-map UI uses React). You can browse my messy Typescript code here. That said, for the 7DRL perhaps the extra magic of phaser will be nice.

What are some alternatives?

When comparing innit and reflector you can also consider the following projects:

rot.js - ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!

wally-fov - Shadow-casting field-of-view algorithm with support for walls along tile edges

msdf-atlas-gen - MSDF font atlas generator

Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.

macro-lisp - Lisp-like DSL for Rust language

ranviermud - A node.js based MUD game engine

Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.

wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.

BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.

ECS - A templated, single-file header only Entity Component implementation.

ruggrogue - A simple web-playable roguelike made with Rust and SDL, with Emscripten for the browser port

kubernetes-reflector - Custom Kubernetes controller that can be used to replicate secrets, configmaps and certificates.