ink VS xNode

Compare ink vs xNode and see what are their differences.

ink

inkle's open source scripting language for writing interactive narrative. (by inkle)

xNode

Unity Node Editor: Lets you view and edit node graphs inside Unity (by Siccity)
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ink xNode
164 9
3,889 3,143
1.3% -
0.0 2.8
about 1 month ago 7 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ink

Posts with mentions or reviews of ink. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-28.

xNode

Posts with mentions or reviews of xNode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-27.

What are some alternatives?

When comparing ink and xNode you can also consider the following projects:

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

RenPy - The Ren'Py Visual Novel Engine

DawgSharp - DAWG String Dictionary in C#

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

SliccDB - Light Embedded Graph Database for .net

dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!

nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.

twinejs - Twine, a tool for telling interactive, nonlinear stories

EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.

godot-ink - Ink integration for Godot Engine.

Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project