ink
xNode
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ink | xNode | |
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164 | 9 | |
3,889 | 3,143 | |
1.3% | - | |
0.0 | 2.8 | |
about 1 month ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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ink
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Ink for Game Design
What does this have to do with Inkle's Ink? Well, Ink is a form of engine-agnostic game data creation. At heart, Ink is a narrative scripting language but because it was conceived as middleware, it can be used by many game development stacks. The primary integration is Unity which supports many platforms on its own but Ink scripts can also be run in the browser, Defold, Godot, Unreal and more. You can write Ink once, test it using Inky or Inklecate and deploy it using your desired framework. I can personally attest to running the same Ink script in the browser with ink.js and in the Defold, Godot and Unity game engines.
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A simple MUD server in Python which can be run on a Raspberry Pi
That's awesome, thanks!
I am aware of Inform 7, I think it is awesome. A few months ago I made a quick demo using Inklescript[1], which I found simpler and more suitable to my project (a Star Trek adventure). Inform 7 remains something I wish to explore in the future when I need something more complex.
Thanks! ;)
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[1] https://www.inklestudios.com/ink/
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About Text based games,basically
As others have said, Twine is really a great starting point for text or choice-based games. If you'd like to get into the weeds a little more, I'd also shout out Ink, which is incredibly flexible and really fun imo, altho it def requires a bit more coding experience.
- How to start making video games?
- Text adventure ported to social media
- Free websites for writing branching plot lines?
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Any other devs that have / are making choose your own adventures?
On the technology side, you might want to check out Inkle: https://www.inklestudios.com/ink/
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How to get into narrative design with no coding/programming experience?
Start writing in ink or twine.
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Narrative Game Design
Otherwise, Inkle is also quite good. (and people have made players for it in Unreal and Unity, so it's not hard to attach to existing game projects.) I don't think it has the nifty visual flowchart though, if that's a piece you care about.
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Are there any tools for designing the story of a dating sim?
I really like Ink. The developers made tons of games with it like the Sorcery! series, so it has a good foundation, and it's quite easy to write and organize, more than twine in my opinion.
xNode
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Building a visual programming language in Unity
For the former try https://github.com/Siccity/xNode
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making a captcha but also it's an RPG (in progress, devlog in comments)
There's also XNode which is an open-source node-based framework for manufacturing systems in unity which I quite like, but the learning curve is a bit steep. There's no real documentation per se, but there's plenty of tutorials on youtube (incl. mine, plug plug plug) so it is possible to pick up once you've got over the foibles of how it works.
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Speech# - Unity Dialogue System w/ Node Based Dialogue Editor, C# Scripting, Localization Database
I used https://github.com/Siccity/xNode which has a permissive license. There's also a built in node solution in recent versions of Unity, but it's too volatile for me, so I went with this solution. If you need a dialogue editor for characters and want to use C# scripting that's what this asset is for, if you just need to make a node editor, I would recommend xNode.
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Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
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Looking for a story planning tool.
The other day I started looking into this. Discovered xnode for unity https://github.com/Siccity/xNode
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How do you create your branching dialogue paths?
Xnode
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
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Is there an asset that adds visual scripting to an in-game level editor (for VR)?
I’ve just finished implementing something sort of like that, and xNode provides node functionality that I found really useful.
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Made a Voxel Engine with procedural generation stuffs
https://github.com/Siccity/xNode check it and its docs
What are some alternatives?
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
RenPy - The Ren'Py Visual Novel Engine
DawgSharp - DAWG String Dictionary in C#
UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)
SliccDB - Light Embedded Graph Database for .net
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
twinejs - Twine, a tool for telling interactive, nonlinear stories
EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.
godot-ink - Ink integration for Godot Engine.
Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project