xNode
NodeGraphProcessor
Our great sponsors
xNode | NodeGraphProcessor | |
---|---|---|
9 | 7 | |
3,143 | 2,094 | |
- | - | |
2.8 | 0.0 | |
7 months ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xNode
-
Building a visual programming language in Unity
For the former try https://github.com/Siccity/xNode
-
making a captcha but also it's an RPG (in progress, devlog in comments)
There's also XNode which is an open-source node-based framework for manufacturing systems in unity which I quite like, but the learning curve is a bit steep. There's no real documentation per se, but there's plenty of tutorials on youtube (incl. mine, plug plug plug) so it is possible to pick up once you've got over the foibles of how it works.
-
Speech# - Unity Dialogue System w/ Node Based Dialogue Editor, C# Scripting, Localization Database
I used https://github.com/Siccity/xNode which has a permissive license. There's also a built in node solution in recent versions of Unity, but it's too volatile for me, so I went with this solution. If you need a dialogue editor for characters and want to use C# scripting that's what this asset is for, if you just need to make a node editor, I would recommend xNode.
-
Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
-
Looking for a story planning tool.
The other day I started looking into this. Discovered xnode for unity https://github.com/Siccity/xNode
-
How do you create your branching dialogue paths?
Xnode
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
-
Is there an asset that adds visual scripting to an in-game level editor (for VR)?
I’ve just finished implementing something sort of like that, and xNode provides node functionality that I found really useful.
-
Made a Voxel Engine with procedural generation stuffs
https://github.com/Siccity/xNode check it and its docs
NodeGraphProcessor
-
Ai coding is hard...Did I do it right? Creating combo attacks using Unity's scriptable objects
Yup! This is what I've used before for behavior trees /u/realfishwind. Though, from what I know GraphView has been abandoned in favor of a new system being built into the engine that is releasing soon. So for the past couple of years I've used a project based on GraphView called NodeGraphProcessor that currently seems abandoned. NodeGraphProcessor was maintained by one of the Unity dev iirc, so they could be working on Graph Tools Foundation, which is essentially the updated version of GraphView that is currently in preview (to my understanding). I personally have not used it, so I do not know how good it is compared to the old GraphView or NodeGraphProcessor.
-
Just updated my procedural texture builder for Unity! Implemented new fractal noise nodes. What do you think?
It’s made from scratch for fun, using EditorGUI and Handles libraries provided by unity. If I had to do it again I would use this library : https://github.com/alelievr/NodeGraphProcessor
-
I made my shadergraph looks better and worse at the same time! (inspired by other twitter post)
There's an plugin build on top of the graph package https://github.com/alelievr/NodeGraphProcessor I think it's a great start point of makiing custom node based tool.
-
Level Linker : a nodal editor for level design. Just released on the Unity Asset Store!
If you wanted a separate node editor system, have you looked into extending an already existing UI setup, such as NodeGraphProcessor?
-
Anyone interested in a Graph Node tool?
For the underlying framework are you using https://github.com/alelievr/NodeGraphProcessor or https://github.com/Siccity/xNode ? (and if not - how why did you choose to roll your own? )
- I want to try my hand at making a simple Visual Scripting asset for the Unity Editor. What exactly is a "node"? I would like my node object to stretch so it can't be a sprite.
- Working on a terrain graph editor. Figuring out graph tools foundation was a mess, as it is poorly set up & abandonware, though still better than building everything from scratch.
What are some alternatives?
DawgSharp - DAWG String Dictionary in C#
NodeBasedDialogueSystem - Node Based Dialogue System for Unity
SliccDB - Light Embedded Graph Database for .net
UnityGeometryGraph - Node-based tool for procedurally generating geometry in Unity inspired by Blender Geometry Nodes
nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
unity-renderer - Unity implementation of Decentraland Client
EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project
EditorXR - Author XR in XR
PBE-Polaris-Bios-Editor-1.7.4 - Polaris Bios Editor PBE 1.7.5 [Moved to: https://github.com/IndeedMiners/PolarisBiosEditor]
Unity-Http-Debugger - Http request logging tool for Unity.