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A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project
just in case if anyone got interested - https://github.com/betairylia/unity-voxel-SC-WGRDemo not sure if it will work for other environments though.
https://github.com/Siccity/xNode check it and its docs
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Hence, a higher number means a more popular project.
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