Made a Voxel Engine with procedural generation stuffs

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • unity-voxel-SC-WGRDemo

    Unity playground for voxel world generation / rendering.

  • just in case if anyone got interested - https://github.com/betairylia/unity-voxel-SC-WGRDemo not sure if it will work for other environments though.

  • xNode

    Unity Node Editor: Lets you view and edit node graphs inside Unity

  • https://github.com/Siccity/xNode check it and its docs

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Pplus

    A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project

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