inform7-ide
jellylanguage
inform7-ide | jellylanguage | |
---|---|---|
35 | 13 | |
97 | 842 | |
- | - | |
7.7 | 0.0 | |
16 days ago | over 3 years ago | |
C | Python | |
GNU General Public License v3.0 only | MIT License |
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inform7-ide
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The Futures of Inform
For those looking for Linux packages instead of compiling themselves, there's a github build project of an earlier version this year https://github.com/ptomato/inform7-ide/actions/runs/19915523...
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Share a niche programming language you have tinkered with before
Inform 7 is a domain-specific language for creating parser-based works of interactive fiction (i.e. old-school "text adventure games"). It does the heavy lifting of parsing and maintaining the consistency of the world model for the programmer.
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How does programming language syntax affect screen readers?
Inform 7 takes this to the extreme, allowing code such as "A distance is a kind of value. 5 miles specifies a distance."
- Ask HN: Best language/framework to develop web-based text games today?
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Does anyone have examples of "dead" game genres?
Pure parser-based games have become niche, but they are still out there and, like others mentioned, have continued to evolve (see Inform 7). You no longer have to "guess the verb".
- What Languages to Learn for Interactive Fiction Right Now?
- Ask HN: How to keep my daughter busy while tickling her curiosity
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Gaiman: Programming language for text-based games in browser
Neat. Have you ever seen Inform? http://inform7.com/ Might offer some inspiration on future features. It's a pretty cool language that's been around for a long time and has the same use case.
- How is the method for wirting for a text advnture?, i like writting a story and then writting the variables, how can i write whit score in mind?
- Inform 7 v10.1.0 is now open-source
jellylanguage
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Squeezing a sokoban game into 10 lines of Haskell
At least on the Code Golf Stack Exchange, I see a lot of people using esolangs for golfing (two random examples: Jelly [1] and O5AB1E [2]). I expect that it could be a line or two shorter at least with a change of language. As I recall some of the golfing langs also have pretty sophisticated compression techniques for strings, although they might be optimized for dictionary words. Careful distinction: they are all optimizing for bytes used, not characters used.
I don't want to neglect your shameless plug, but I struggle enough to find a solution to some of the puzzles I wrote (hence the undo), so finding the shortest path is a little daunting.
[1] https://github.com/DennisMitchell/jellylanguage
[2] https://github.com/Adriandmen/05AB1E
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-βοΈ- Advent of Code 2022:πΏπ MisTILtoe Elf-ucation π§βπ« -βοΈ- Submissions Megathread -βοΈ-
ADDITIONAL COMMENTS: I am also solving most of these problems in Jelly, a recreational language designed for code-golf. They are in the same repository under the jelly folder.
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-π- 2022 Day 3 Solutions -π-
Jelly (put the input in the first command line argument):
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Is it possible to make my own language in batch?
Yes it is totally possible, Batch script is Turing complete afterall. Since you found Python tutorials, you can just apply the same concepts in Batch. The difficulty depends on the complexity of the language you're trying to make. I would recommend trying to make a stack-based language first, with the syntax similar to golfing languages (ie, one character is one "command", check out https://github.com/DennisMitchell/jellylanguage), since that would be the easiest. But obviously if you're up to it you could make a fully fledged programming language.
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Silly Lossy Text Compression Idea
This is a basic version of many commonly used ideas for string compression in golfing languages. Jelly [0] is a good example of a more practical and versatile approach that builds on ideas such as this.
[0] https://github.com/DennisMitchell/jellylanguage/wiki/Tutoria...
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Getting Ready to start my Career
(As an aside, some people "stop" here and then make programming languages based on this - because that is a simple interpreter... you could write a compiler for this language, or extend it - and the great golfing languages take that starting spot and keep going - don't worry about trying to replicate it, it takes some insanity to go that far - the point is that a stack based language is the starting spot for some impressive systems... like the JVM itself)
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No more semicolon errors (source in comments)
If you like code to be as short and unreadable as possible, try out Jelly.
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What is the highest level programming language?
Arguably, however, if you think about "High Level" in terms of "how many keystrokes do you need to do X complex task" (kinda like some mean komolgorov complexity measure over a set of tasks) then code golf languages could probably be the most "high level". Take Jelly for instance. Incomprehensible garbage when written, but goddamn if it isn't character efficient.
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Ask HN: Who's Not Sucky to Work For?
I am waiting for a time when we get Angular or React in Jelly [1]
[1] https://github.com/DennisMitchell/jellylanguage/wiki/Tutoria...
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Good Design is Imperfect Design Part 1: Honest Names
Being honest with naming things is also a great roundabout way to ensure you write maintainable, readable code. If the name is honest and it feels awkward, it's a good red flag that there might be a problem with the approach you're taking. I think code golf languages (a-la [0]) are a good example of this approach as well, when your language is as terse as possible, giving very deep consideration to what the language actually does is crucial.
[0] https://github.com/DennisMitchell/jellylanguage/wiki/Atoms
What are some alternatives?
twinejs - Twine, a tool for telling interactive, nonlinear stories
prolog-to-minizinc - A Prolog-to-MiniZinc translator
ink - inkle's open source scripting language for writing interactive narrative.
frank - Frank compiler
RenPy - The Ren'Py Visual Novel Engine
langs
quest-driven-development
granule - A statically-typed linear functional language with graded modal types for fine-grained program reasoning
Skript - Skript is a Bukkit plugin which allows server admins to customize their server easily, but without the hassle of programming a plugin or asking/paying someone to program a plugin for them.
hexagony - A two-dimensional, hexagonal programming language.
QuestJS - A major re-write of Quest that is written in JavaScript and will run in the browser.
AoC2022