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> figure out a way to do upward movement that doesn’t require annoying special casing. If you figure it out, don’t tell me since it means I’ll have to make more levels.
Don't read this, then: https://github.com/darius/cant/blob/master/examples/games/20...
As long as I'm commenting, here are some links to other console Sokobans I thought were fun (listed in the source code to mine). The sed one is nuts -- I had no idea it could do that: https://github.com/darius/cant/blob/master/examples/games/20...
I don't personally know of one. It's not that I particularly intended this to be obfuscated, either, I just wanted it to be short. OK, I did rearrange it to spell out a rick roll but the impact to readability on that point was probably minimal. I guess what I'm saying is that the obfuscation is a side effect of the minification (side effects, in Haskell??).
The best I know of are some tools people developed for the tiny game jam to help you minify your code, which you can find here https://github.com/haskell-game/tiny-games-hs#minifying.
At least on the Code Golf Stack Exchange, I see a lot of people using esolangs for golfing (two random examples: Jelly [1] and O5AB1E [2]). I expect that it could be a line or two shorter at least with a change of language. As I recall some of the golfing langs also have pretty sophisticated compression techniques for strings, although they might be optimized for dictionary words. Careful distinction: they are all optimizing for bytes used, not characters used.
I don't want to neglect your shameless plug, but I struggle enough to find a solution to some of the puzzles I wrote (hence the undo), so finding the shortest path is a little daunting.
[1] https://github.com/DennisMitchell/jellylanguage
[2] https://github.com/Adriandmen/05AB1E
At least on the Code Golf Stack Exchange, I see a lot of people using esolangs for golfing (two random examples: Jelly [1] and O5AB1E [2]). I expect that it could be a line or two shorter at least with a change of language. As I recall some of the golfing langs also have pretty sophisticated compression techniques for strings, although they might be optimized for dictionary words. Careful distinction: they are all optimizing for bytes used, not characters used.
I don't want to neglect your shameless plug, but I struggle enough to find a solution to some of the puzzles I wrote (hence the undo), so finding the shortest path is a little daunting.
[1] https://github.com/DennisMitchell/jellylanguage
[2] https://github.com/Adriandmen/05AB1E