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you could go back to the original LISP
https://github.com/briangu/OPS5/blob/master/demo/ops-demo-ma...
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I agree with you on that slide, but now that we have the full source, here's a random file from it:
https://github.com/ganelson/inform/blob/master/inform7/imper...
This comment style seems pretty reasonable and informative.
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Very detailed writeup!
I'd like to add that, perhaps surprisingly given how niche a field it is, the interactive fiction community keeps producing new languages and tools. In recent years, two new parser game programming languages have appeared: Dialog by Linus Åkesson (https://www.linusakesson.net/dialog/docs/index.html), a full-featured language inspired by Prolog; and Gruescript by Robin Johnson (https://github.com/robindouglasjohnson/gruescript), simpler but focused on creating web games, playable without writing, with a verb+object model like parser games.
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